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authorStefano Pigozzi <stefano.pigozzi@gmail.com>2013-11-22 20:58:48 +0100
committerStefano Pigozzi <stefano.pigozzi@gmail.com>2013-11-26 00:33:39 +0100
commit88099c8617717fab763ca3f5a641831395e8db58 (patch)
tree1fab34b8f3d571f0efde69dcb5c9cd2071a02706 /wscript_build.py
parentce4d1f461a31da6adae370087f0516312c9410e4 (diff)
downloadmpv-88099c8617717fab763ca3f5a641831395e8db58.tar.bz2
mpv-88099c8617717fab763ca3f5a641831395e8db58.tar.xz
build: add a gdi check for windows
Incidentally this seems wrong in the configure as well because only gl-win32 depends on it instead of also making direct3d depend on this (as I did here).
Diffstat (limited to 'wscript_build.py')
-rw-r--r--wscript_build.py3
1 files changed, 1 insertions, 2 deletions
diff --git a/wscript_build.py b/wscript_build.py
index c20d235522..58a2e29039 100644
--- a/wscript_build.py
+++ b/wscript_build.py
@@ -359,8 +359,7 @@ def build(ctx):
( "video/out/vo_wayland.c", "wayland" ),
( "video/out/vo_x11.c" , "x11" ),
( "video/out/vo_xv.c", "xv" ),
- ( "video/out/w32_common.c", "os-win32" ),
- ( "video/out/w32_common.c", "os-cygwin" ),
+ ( "video/out/w32_common.c", "gdi" ),
( "video/out/wayland_common.c", "wayland" ),
( "video/out/x11_common.c", "x11" ),