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author | wm4 <wm4@nowhere> | 2016-05-11 12:33:49 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-05-11 15:39:29 +0200 |
commit | fde20d10bcacebf61aff42ab1f48ac72023a2aa5 (patch) | |
tree | 32208ac416db568fa7286f83a69b7c225df05f04 /wscript_build.py | |
parent | bea76753078c2602c2fc67dc06ce13141560cf0d (diff) | |
download | mpv-fde20d10bcacebf61aff42ab1f48ac72023a2aa5.tar.bz2 mpv-fde20d10bcacebf61aff42ab1f48ac72023a2aa5.tar.xz |
vo_opengl: angle: dynamically load ANGLE
ANGLE is _really_ annoying to build. (Requires special toolchain and a
recent MSVC version.) This results in various issues with people
having trouble to build mpv against ANGLE (apparently linking it
against a prebuilt binary doesn't count, or using binaries from
potentially untrusted sources is not wanted).
Dynamically loading ANGLE is going to be a huge convenience. This commit
implements this, with special focus on keeping it source compatible to
a normal build with ANGLE linked at build-time.
Diffstat (limited to 'wscript_build.py')
-rw-r--r-- | wscript_build.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/wscript_build.py b/wscript_build.py index 15637826ea..66f733a182 100644 --- a/wscript_build.py +++ b/wscript_build.py @@ -329,6 +329,7 @@ def build(ctx): ( "video/out/cocoa_common.m", "cocoa" ), ( "video/out/dither.c" ), ( "video/out/filter_kernels.c" ), + ( "video/out/opengl/angle_dynamic.c", "egl-angle" ), ( "video/out/opengl/common.c", "gl" ), ( "video/out/opengl/context.c", "gl" ), ( "video/out/opengl/context_angle.c", "egl-angle" ), |