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author | wm4 <wm4@nowhere> | 2017-09-26 18:12:19 +0200 |
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committer | wm4 <wm4@nowhere> | 2017-09-26 18:58:45 +0200 |
commit | ae7db6503b6fc6fce78d20e8afc77a5a7a0f0b29 (patch) | |
tree | e00e782c9accc3745fec34ecd0d41106e0fa16fe /wscript_build.py | |
parent | 5d57e9b1be2d0a60247a3d170b93a81d2c775012 (diff) | |
download | mpv-ae7db6503b6fc6fce78d20e8afc77a5a7a0f0b29.tar.bz2 mpv-ae7db6503b6fc6fce78d20e8afc77a5a7a0f0b29.tar.xz |
video: drop old D3D11/DXVA2 support
Now you need FFmpeg git, or something.
This also gets rid of the last real use of gpu_memcpy(). libavutil does
that itself. (vaapi.c still used it, but it was essentially unused,
because the code path isn't really in use anymore. It wasn't even
included due to the d3d-hwaccel dependency in wscript.)
Diffstat (limited to 'wscript_build.py')
-rw-r--r-- | wscript_build.py | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/wscript_build.py b/wscript_build.py index 20dd807d7d..1b09aa1a5a 100644 --- a/wscript_build.py +++ b/wscript_build.py @@ -335,7 +335,6 @@ def build(ctx): ## Video ( "video/csputils.c" ), ( "video/fmt-conversion.c" ), - ( "video/gpu_memcpy.c", "sse4-intrinsics" ), ( "video/image_loader.c" ), ( "video/image_writer.c" ), ( "video/img_format.c" ), |