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authorwm4 <wm4@nowhere>2017-08-04 19:09:46 +0200
committerwm4 <wm4@nowhere>2017-08-05 13:09:05 +0200
commitaac04c0d6496d8847499a94376e85f1711bf31d6 (patch)
treebf77bcd2d12729a3706804b29ba5951d173a3226 /wscript_build.py
parentfa4a1c46759136334646e47c627ddb75e532a658 (diff)
downloadmpv-aac04c0d6496d8847499a94376e85f1711bf31d6.tar.bz2
mpv-aac04c0d6496d8847499a94376e85f1711bf31d6.tar.xz
vo_opengl: split utils.c/h
Actually GL-specific parts go into gl_utils.c/h, the shader cache (gl_sc*) into shader_cache.c/h. No semantic changes of any kind, except that the VAO helper is made public again as part of gl_utils.c (all while the goal for gl_utils.c itself is to be included by GL-specific code).
Diffstat (limited to 'wscript_build.py')
-rw-r--r--wscript_build.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/wscript_build.py b/wscript_build.py
index 58e5743d4e..850c03dc14 100644
--- a/wscript_build.py
+++ b/wscript_build.py
@@ -399,6 +399,7 @@ def build(ctx):
( "video/out/opengl/cuda_dynamic.c", "cuda-hwaccel" ),
( "video/out/opengl/egl_helpers.c", "egl-helpers" ),
( "video/out/opengl/formats.c", "gl" ),
+ ( "video/out/opengl/gl_utils.c", "gl" ),
( "video/out/opengl/hwdec.c", "gl" ),
( "video/out/opengl/hwdec_cuda.c", "cuda-hwaccel" ),
( "video/out/opengl/hwdec_d3d11egl.c", "d3d-hwaccel" ),
@@ -415,6 +416,7 @@ def build(ctx):
( "video/out/opengl/osd.c", "gl" ),
( "video/out/opengl/ra.c", "gl" ),
( "video/out/opengl/ra_gl.c", "gl" ),
+ ( "video/out/opengl/shader_cache.c", "gl" ),
( "video/out/opengl/user_shaders.c", "gl" ),
( "video/out/opengl/utils.c", "gl" ),
( "video/out/opengl/video.c", "gl" ),