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authorKevin Mitchell <kevmitch@gmail.com>2016-03-07 19:53:24 -0800
committerKevin Mitchell <kevmitch@gmail.com>2016-03-10 15:49:55 -0800
commit8ff09f32176c457e6350621cd61d0cabf7e160df (patch)
tree6d73b588090e2b7be6e624b18f8b41db74b33769 /wscript_build.py
parentd54b60c63d4fae913224d366a1e0c0701a1a2e5a (diff)
downloadmpv-8ff09f32176c457e6350621cd61d0cabf7e160df.tar.bz2
mpv-8ff09f32176c457e6350621cd61d0cabf7e160df.tar.xz
vo_opengl: add dxva2 interop to angle backend
Like dxinterop, this uses StretchRect or RGB conversion. This is unavoidable as long as we use the dxva2 API, as there is no way to access the raw hardware decoded Direct3D9 surfaces.
Diffstat (limited to 'wscript_build.py')
-rw-r--r--wscript_build.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/wscript_build.py b/wscript_build.py
index 030c997b98..f6e5dd9cad 100644
--- a/wscript_build.py
+++ b/wscript_build.py
@@ -340,6 +340,7 @@ def build(ctx):
( "video/out/opengl/hwdec.c", "gl" ),
( "video/out/opengl/hwdec_dxva2.c", "gl-win32" ),
( "video/out/opengl/hwdec_dxva2gldx.c", "gl-dxinterop" ),
+ ( "video/out/opengl/hwdec_dxva2egl.c", "egl-angle" ),
( "video/out/opengl/hwdec_vaegl.c", "vaapi-egl" ),
( "video/out/opengl/hwdec_vaglx.c", "vaapi-glx" ),
( "video/out/opengl/hwdec_osx.c", "videotoolbox-gl" ),