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author | wm4 <wm4@nowhere> | 2016-05-12 20:08:49 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-05-12 21:22:28 +0200 |
commit | 84ccebd9b9fba47f1e08bbc263b87174a133ea01 (patch) | |
tree | 20c5f5ab35f4144d3b6b6addaf700fc3b0cc7124 /wscript_build.py | |
parent | e68b510a942f033c629856a36df341e05aa44e50 (diff) | |
download | mpv-84ccebd9b9fba47f1e08bbc263b87174a133ea01.tar.bz2 mpv-84ccebd9b9fba47f1e08bbc263b87174a133ea01.tar.xz |
vo_opengl: reorganize texture format handling
This merges all knowledge about texture format into a central table.
Most of the work done here is actually identifying which formats exactly
are supported by OpenGL(ES) under which circumstances, and keeping this
information in the format table in a somewhat declarative way. (Although
only to the extend needed by mpv.) In particular, ES and float formats
are a horrible mess.
Again this is a big refactor that might cause regression on "obscure"
configurations.
Diffstat (limited to 'wscript_build.py')
-rw-r--r-- | wscript_build.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/wscript_build.py b/wscript_build.py index 9335f05cb4..87713ff5f6 100644 --- a/wscript_build.py +++ b/wscript_build.py @@ -342,6 +342,7 @@ def build(ctx): ( "video/out/opengl/context_x11.c", "gl-x11" ), ( "video/out/opengl/context_x11egl.c", "egl-x11" ), ( "video/out/opengl/egl_helpers.c", "egl-helpers" ), + ( "video/out/opengl/formats.c", "gl" ), ( "video/out/opengl/hwdec.c", "gl" ), ( "video/out/opengl/hwdec_d3d11egl.c", "egl-angle" ), ( "video/out/opengl/hwdec_dxva2.c", "gl-win32" ), |