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authorwm4 <wm4@nowhere>2017-02-20 08:39:08 +0100
committerwm4 <wm4@nowhere>2017-02-20 08:39:08 +0100
commit6e2d3d991912f230ee66448307e8e2657237ffd2 (patch)
tree9b3642b6cdb53bf563e660d081cf3c9dc7cfabe8 /wscript_build.py
parent4f74b935468fd8b39d4cf974892fa242bb059248 (diff)
downloadmpv-6e2d3d991912f230ee66448307e8e2657237ffd2.tar.bz2
mpv-6e2d3d991912f230ee66448307e8e2657237ffd2.tar.xz
vo_opengl: remove dxva2 dummy hwdec backend
This was a hack to let libmpv API users pass a d3d device to mpv. It's not needed anymore for 2 reasons: 1. ANGLE does not have this problem 2. Even native GL via nVidia (where this failed) seems to not require this anymore
Diffstat (limited to 'wscript_build.py')
-rw-r--r--wscript_build.py1
1 files changed, 0 insertions, 1 deletions
diff --git a/wscript_build.py b/wscript_build.py
index 8dd494275f..82d1a879eb 100644
--- a/wscript_build.py
+++ b/wscript_build.py
@@ -366,7 +366,6 @@ def build(ctx):
( "video/out/opengl/hwdec_cuda.c", "cuda-hwaccel" ),
( "video/out/opengl/hwdec_d3d11egl.c", "egl-angle" ),
( "video/out/opengl/hwdec_d3d11eglrgb.c","egl-angle" ),
- ( "video/out/opengl/hwdec_dxva2.c", "gl-win32" ),
( "video/out/opengl/hwdec_dxva2gldx.c", "gl-dxinterop" ),
( "video/out/opengl/hwdec_dxva2egl.c", "egl-angle" ),
( "video/out/opengl/hwdec_osx.c", "videotoolbox-gl" ),