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author | wm4 <wm4@nowhere> | 2017-02-20 08:39:08 +0100 |
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committer | wm4 <wm4@nowhere> | 2017-02-20 08:39:08 +0100 |
commit | 6e2d3d991912f230ee66448307e8e2657237ffd2 (patch) | |
tree | 9b3642b6cdb53bf563e660d081cf3c9dc7cfabe8 /wscript_build.py | |
parent | 4f74b935468fd8b39d4cf974892fa242bb059248 (diff) | |
download | mpv-6e2d3d991912f230ee66448307e8e2657237ffd2.tar.bz2 mpv-6e2d3d991912f230ee66448307e8e2657237ffd2.tar.xz |
vo_opengl: remove dxva2 dummy hwdec backend
This was a hack to let libmpv API users pass a d3d device to mpv. It's
not needed anymore for 2 reasons:
1. ANGLE does not have this problem
2. Even native GL via nVidia (where this failed) seems to not require
this anymore
Diffstat (limited to 'wscript_build.py')
-rw-r--r-- | wscript_build.py | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/wscript_build.py b/wscript_build.py index 8dd494275f..82d1a879eb 100644 --- a/wscript_build.py +++ b/wscript_build.py @@ -366,7 +366,6 @@ def build(ctx): ( "video/out/opengl/hwdec_cuda.c", "cuda-hwaccel" ), ( "video/out/opengl/hwdec_d3d11egl.c", "egl-angle" ), ( "video/out/opengl/hwdec_d3d11eglrgb.c","egl-angle" ), - ( "video/out/opengl/hwdec_dxva2.c", "gl-win32" ), ( "video/out/opengl/hwdec_dxva2gldx.c", "gl-dxinterop" ), ( "video/out/opengl/hwdec_dxva2egl.c", "egl-angle" ), ( "video/out/opengl/hwdec_osx.c", "videotoolbox-gl" ), |