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authorwm4 <wm4@nowhere>2015-08-18 22:35:33 +0200
committerwm4 <wm4@nowhere>2015-08-18 23:01:09 +0200
commit58ba2a9087dfa6bf6a81177c77f86e01acd33286 (patch)
tree9142d608569dbf4056a6a2cb3ab82a1190a137ee /wscript_build.py
parentc36c596b7bc4700d05eaacdd229e8ebd3e312018 (diff)
downloadmpv-58ba2a9087dfa6bf6a81177c77f86e01acd33286.tar.bz2
mpv-58ba2a9087dfa6bf6a81177c77f86e01acd33286.tar.xz
vo_rpi: use EGL to render subtitles
Slightly faster than using the dispmanx mess (perhaps to a large amount due to the rather stupid C-only unoptimized ASS->RGBA blending code). Do this by reusing vo_opengl's subtitle renderer, and vo_opengl's RPI backend.
Diffstat (limited to 'wscript_build.py')
-rw-r--r--wscript_build.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/wscript_build.py b/wscript_build.py
index dfe7650f3a..f306740e37 100644
--- a/wscript_build.py
+++ b/wscript_build.py
@@ -333,7 +333,7 @@ def build(ctx):
( "video/out/filter_kernels.c" ),
( "video/out/gl_cocoa.c", "gl-cocoa" ),
( "video/out/gl_common.c", "gl" ),
- ( "video/out/gl_rpi.c", "rpi-gles" ),
+ ( "video/out/gl_rpi.c", "rpi" ),
( "video/out/gl_hwdec.c", "gl" ),
( "video/out/gl_hwdec_dxva2.c", "gl-win32" ),
( "video/out/gl_hwdec_vaglx.c", "vaapi-glx" ),