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authorwm4 <wm4@nowhere>2015-12-19 12:45:07 +0100
committerwm4 <wm4@nowhere>2015-12-19 14:14:12 +0100
commit32cd85bc7ecfa74d3fefef5570e4ef546ae0643a (patch)
tree64103ab55f1970476bc212c573f9f8ddb2a364f6 /wscript_build.py
parent3394d37b4ea6876c0a4484c51ba23e6b8ed08e5a (diff)
downloadmpv-32cd85bc7ecfa74d3fefef5570e4ef546ae0643a.tar.bz2
mpv-32cd85bc7ecfa74d3fefef5570e4ef546ae0643a.tar.xz
vo_opengl: x11egl: retrieve framebuffer depth
This is used for dithering, although I'm not aware of anyone who got higher than 8 bit depth support to work on Linux. Also put this into egl_helpers.c. Since EGL is pseudo-portable at best I have no hope that the EGL context creation code in all the backends can be fully shared. But some self-contained functionality can definitely be shared.
Diffstat (limited to 'wscript_build.py')
-rw-r--r--wscript_build.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/wscript_build.py b/wscript_build.py
index ab2df805e2..e72da41056 100644
--- a/wscript_build.py
+++ b/wscript_build.py
@@ -313,6 +313,7 @@ def build(ctx):
( "video/out/filter_kernels.c" ),
( "video/out/opengl/cocoa.c", "gl-cocoa" ),
( "video/out/opengl/common.c", "gl" ),
+ ( "video/out/opengl/egl_helpers.c", "egl-helpers" ),
( "video/out/opengl/rpi.c", "rpi" ),
( "video/out/opengl/hwdec.c", "gl" ),
( "video/out/opengl/hwdec_dxva2.c", "gl-win32" ),