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author | Niklas Haas <git@nand.wakku.to> | 2015-09-05 14:03:00 +0200 |
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committer | wm4 <wm4@nowhere> | 2015-09-09 18:17:44 +0200 |
commit | eb56807b414229a00cd2bee5e74beae5a01e8fb1 (patch) | |
tree | 7d2c22371b50208e989c35932b511e5271a83946 /wscript_build.py | |
parent | 7929e36e9329c842790193389000e968f5a57426 (diff) | |
download | mpv-eb56807b414229a00cd2bee5e74beae5a01e8fb1.tar.bz2 mpv-eb56807b414229a00cd2bee5e74beae5a01e8fb1.tar.xz |
vo_opengl: move self-contained shader routines to a separate file
This is mostly to cut down somewhat on the amount of code bloat in
video.c by moving out helper functions (including scaler kernels and
color management routines) to a separate file.
It would certainly be possible to move out more functions (eg. dithering
or CMS code) with some extra effort/refactoring, but this is a start.
Signed-off-by: wm4 <wm4@nowhere>
Diffstat (limited to 'wscript_build.py')
-rw-r--r-- | wscript_build.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/wscript_build.py b/wscript_build.py index 57b43d64a3..9a998fe6ee 100644 --- a/wscript_build.py +++ b/wscript_build.py @@ -330,6 +330,7 @@ def build(ctx): ( "video/out/opengl/osd.c", "gl" ), ( "video/out/opengl/utils.c", "gl" ), ( "video/out/opengl/video.c", "gl" ), + ( "video/out/opengl/video_shaders.c", "gl" ), ( "video/out/opengl/w32.c", "gl-win32" ), ( "video/out/opengl/wayland.c", "gl-wayland" ), ( "video/out/opengl/x11.c", "gl-x11" ), |