diff options
author | James Ross-Gowan <rossymiles@gmail.com> | 2015-11-14 00:04:30 +1100 |
---|---|---|
committer | James Ross-Gowan <rossymiles@gmail.com> | 2015-11-18 23:07:33 +1100 |
commit | e76ec2c96300c828b2a96ae71199128295f8451b (patch) | |
tree | 3648496beafc071155ba16b898c16b560b966d7a /wscript_build.py | |
parent | a3195381d17074e95cc5367c8136363251051fe2 (diff) | |
download | mpv-e76ec2c96300c828b2a96ae71199128295f8451b.tar.bz2 mpv-e76ec2c96300c828b2a96ae71199128295f8451b.tar.xz |
vo_opengl: add initial ANGLE support
ANGLE is a GLES2 implementation for Windows that uses Direct3D 11 for
rendering, enabling vo_opengl to work on systems with poor OpenGL
drivers and bypassing some of the problems with native GL, such as VSync
in fullscreen mode.
Unfortunately, using GLES2 means that most of vo_opengl's advanced
features will not work, however ANGLE is under rapid development and
GLES3 support is supposed to be coming soon.
Diffstat (limited to 'wscript_build.py')
-rw-r--r-- | wscript_build.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/wscript_build.py b/wscript_build.py index 76b3929c95..6829554c17 100644 --- a/wscript_build.py +++ b/wscript_build.py @@ -334,6 +334,7 @@ def build(ctx): ( "video/out/opengl/video.c", "gl" ), ( "video/out/opengl/video_shaders.c", "gl" ), ( "video/out/opengl/w32.c", "gl-win32" ), + ( "video/out/opengl/angle.c", "egl-angle" ), ( "video/out/opengl/wayland.c", "gl-wayland" ), ( "video/out/opengl/x11.c", "gl-x11" ), ( "video/out/opengl/x11egl.c", "egl-x11" ), |