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authorwm4 <wm4@nowhere>2019-06-30 01:20:06 +0200
committerwm4 <wm4@nowhere>2019-09-19 20:37:05 +0200
commitfb8d240c4d045ca254aa6693c48aecc75954cba0 (patch)
treea7cd07e33d2760c15d646afbbb73d6c86a9fa77b /wscript_build.py
parentc8b8fe9981c654c0539ca77056ed6451a3da7367 (diff)
downloadmpv-fb8d240c4d045ca254aa6693c48aecc75954cba0.tar.bz2
mpv-fb8d240c4d045ca254aa6693c48aecc75954cba0.tar.xz
vf_vapourynth: remove Lua backend
I once created this because someone wanted to use vapoursynth without the Python dependency. No idea if anyone ever actually used it. It's sort of icky (it calls itself "lazy" to preempt complaints about how much it sucks), and complicates the build process. Kill it. It seems much more promising to have something like this: https://github.com/vapoursynth/vapoursynth/issues/386 This would either solve the build distribution problem by relaxing the Python dependency, and/or allow a Lua backend to be included without pain.
Diffstat (limited to 'wscript_build.py')
-rw-r--r--wscript_build.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/wscript_build.py b/wscript_build.py
index 8f2f804a39..56668f1a09 100644
--- a/wscript_build.py
+++ b/wscript_build.py
@@ -391,7 +391,7 @@ def build(ctx):
( "video/filter/vf_d3d11vpp.c", "d3d-hwaccel" ),
( "video/filter/vf_format.c" ),
( "video/filter/vf_sub.c" ),
- ( "video/filter/vf_vapoursynth.c", "vapoursynth-core" ),
+ ( "video/filter/vf_vapoursynth.c", "vapoursynth" ),
( "video/filter/vf_vavpp.c", "vaapi" ),
( "video/filter/vf_vdpaupp.c", "vdpau" ),
( "video/fmt-conversion.c" ),