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authorPhilip Langdale <philipl@overt.org>2016-10-08 16:51:15 -0700
committerwm4 <wm4@nowhere>2016-11-23 01:07:26 +0100
commitf5e82d5ed345dbb894ff75591abc4b262b65d0dd (patch)
tree04cf9d9c47e0a89ddeeccb295f15fe25bed40d4b /wscript_build.py
parentebd9ce9fca557eb0e1388c944dc2438442785e95 (diff)
downloadmpv-f5e82d5ed345dbb894ff75591abc4b262b65d0dd.tar.bz2
mpv-f5e82d5ed345dbb894ff75591abc4b262b65d0dd.tar.xz
vo_opengl: hwdec_cuda: Use dynamic loading for cuda functions
This change applies the pattern used in ffmpeg to dynamically load cuda, to avoid requiring the CUDA SDK at build time.
Diffstat (limited to 'wscript_build.py')
-rw-r--r--wscript_build.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/wscript_build.py b/wscript_build.py
index bce1ceb3fd..43e3dd8c9c 100644
--- a/wscript_build.py
+++ b/wscript_build.py
@@ -346,6 +346,7 @@ def build(ctx):
( "video/out/opengl/context_w32.c", "gl-win32" ),
( "video/out/opengl/context_x11.c", "gl-x11" ),
( "video/out/opengl/context_x11egl.c", "egl-x11" ),
+ ( "video/out/opengl/cuda_dynamic.c", "cuda-hwaccel" ),
( "video/out/opengl/egl_helpers.c", "egl-helpers" ),
( "video/out/opengl/formats.c", "gl" ),
( "video/out/opengl/hwdec.c", "gl" ),