summaryrefslogtreecommitdiffstats
path: root/wscript_build.py
diff options
context:
space:
mode:
authorwm4 <wm4@nowhere>2016-04-27 14:03:30 +0200
committerwm4 <wm4@nowhere>2016-04-27 14:06:50 +0200
commitdff33893f2ea91f425bceeec6596556d569e0370 (patch)
treeadf74118a9b1b00a425beba03a2dcbe39d3f3fc9 /wscript_build.py
parent98969946883e4985f9b65e4987f59c65452a6fe4 (diff)
downloadmpv-dff33893f2ea91f425bceeec6596556d569e0370.tar.bz2
mpv-dff33893f2ea91f425bceeec6596556d569e0370.tar.xz
d3d11va: store texture/subindex in IMGFMT_D3D11VA plane pointers
Basically this gets rid of the need for the accessors in d3d11va.h, and the code can be cleaned up a little bit. Note that libavcodec only defines a ID3D11VideoDecoderOutputView pointer in the last plane pointers, but it tolerates/passes through the other plane pointers we set.
Diffstat (limited to 'wscript_build.py')
-rw-r--r--wscript_build.py1
1 files changed, 0 insertions, 1 deletions
diff --git a/wscript_build.py b/wscript_build.py
index 3ee2b31d65..fda99c16cf 100644
--- a/wscript_build.py
+++ b/wscript_build.py
@@ -286,7 +286,6 @@ def build(ctx):
( "video/mp_image_pool.c" ),
( "video/sws_utils.c" ),
( "video/dxva2.c", "dxva2-hwaccel" ),
- ( "video/d3d11va.c", "d3d11va-hwaccel" ),
( "video/vaapi.c", "vaapi" ),
( "video/vdpau.c", "vdpau" ),
( "video/vdpau_mixer.c", "vdpau" ),