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authorNiklas Haas <git@nand.wakku.to>2016-04-21 01:33:13 +0200
committerNiklas Haas <git@nand.wakku.to>2016-05-15 20:42:02 +0200
commit7c3d78fd82d4d1e1a0b15284386d39b4014cb7d1 (patch)
tree9fb8e7c6f7d38bb3b45f65d5406a83dfcba45b4a /wscript_build.py
parentd53142f9bac1d8b17d3eeed258625b6739d34487 (diff)
downloadmpv-7c3d78fd82d4d1e1a0b15284386d39b4014cb7d1.tar.bz2
mpv-7c3d78fd82d4d1e1a0b15284386d39b4014cb7d1.tar.xz
vo_opengl: support external user hooks
This allows users to add their own near-arbitrary hooks to the vo_opengl processing pipeline, greatly enhancing the flexibility of user shaders. This enables, among other things, user shaders such as CrossBilateral, SuperRes, LumaSharpen and many more. To make parsing the user shaders easier, shaders are now loaded as bstrs, and the hooks are set up during video reconfig instead of on every single frame.
Diffstat (limited to 'wscript_build.py')
-rw-r--r--wscript_build.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/wscript_build.py b/wscript_build.py
index 87713ff5f6..22ec75ce19 100644
--- a/wscript_build.py
+++ b/wscript_build.py
@@ -356,6 +356,7 @@ def build(ctx):
( "video/out/opengl/nnedi3.c", "gl" ),
( "video/out/opengl/osd.c", "gl" ),
( "video/out/opengl/superxbr.c", "gl" ),
+ ( "video/out/opengl/user_shaders.c", "gl" ),
( "video/out/opengl/utils.c", "gl" ),
( "video/out/opengl/video.c", "gl" ),
( "video/out/opengl/video_shaders.c", "gl" ),