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author | wm4 <wm4@nowhere> | 2015-12-19 11:56:19 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-12-19 14:14:12 +0100 |
commit | 3394d37b4ea6876c0a4484c51ba23e6b8ed08e5a (patch) | |
tree | 95e646d22bb8ca0ffb28e9c5850a1241739da8ec /wscript_build.py | |
parent | d2baaaa7df87eba9566fb935eeab5bd0af80fe1b (diff) | |
download | mpv-3394d37b4ea6876c0a4484c51ba23e6b8ed08e5a.tar.bz2 mpv-3394d37b4ea6876c0a4484c51ba23e6b8ed08e5a.tar.xz |
vo_opengl: refactor how framebuffer depth is passed from backends
Store the determined framebuffer depth in struct GL instead of
MPGLContext. This means gl_video_set_output_depth() can be removed, and
also justifies adding new fields describing framebuffer/backend
properties to struct GL instead of having to add more functions just to
shovel the information around.
Keep in mind that mpgl_load_functions() will wipe struct GL, so the
new fields must be set before calling it.
Diffstat (limited to 'wscript_build.py')
0 files changed, 0 insertions, 0 deletions