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author | wm4 <wm4@nowhere> | 2017-08-04 19:09:46 +0200 |
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committer | wm4 <wm4@nowhere> | 2017-08-05 13:09:05 +0200 |
commit | aac04c0d6496d8847499a94376e85f1711bf31d6 (patch) | |
tree | bf77bcd2d12729a3706804b29ba5951d173a3226 /wscript_build.py | |
parent | fa4a1c46759136334646e47c627ddb75e532a658 (diff) | |
download | mpv-aac04c0d6496d8847499a94376e85f1711bf31d6.tar.bz2 mpv-aac04c0d6496d8847499a94376e85f1711bf31d6.tar.xz |
vo_opengl: split utils.c/h
Actually GL-specific parts go into gl_utils.c/h, the shader cache
(gl_sc*) into shader_cache.c/h.
No semantic changes of any kind, except that the VAO helper is made
public again as part of gl_utils.c (all while the goal for gl_utils.c
itself is to be included by GL-specific code).
Diffstat (limited to 'wscript_build.py')
-rw-r--r-- | wscript_build.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/wscript_build.py b/wscript_build.py index 58e5743d4e..850c03dc14 100644 --- a/wscript_build.py +++ b/wscript_build.py @@ -399,6 +399,7 @@ def build(ctx): ( "video/out/opengl/cuda_dynamic.c", "cuda-hwaccel" ), ( "video/out/opengl/egl_helpers.c", "egl-helpers" ), ( "video/out/opengl/formats.c", "gl" ), + ( "video/out/opengl/gl_utils.c", "gl" ), ( "video/out/opengl/hwdec.c", "gl" ), ( "video/out/opengl/hwdec_cuda.c", "cuda-hwaccel" ), ( "video/out/opengl/hwdec_d3d11egl.c", "d3d-hwaccel" ), @@ -415,6 +416,7 @@ def build(ctx): ( "video/out/opengl/osd.c", "gl" ), ( "video/out/opengl/ra.c", "gl" ), ( "video/out/opengl/ra_gl.c", "gl" ), + ( "video/out/opengl/shader_cache.c", "gl" ), ( "video/out/opengl/user_shaders.c", "gl" ), ( "video/out/opengl/utils.c", "gl" ), ( "video/out/opengl/video.c", "gl" ), |