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author | wm4 <wm4@nowhere> | 2016-09-13 17:03:24 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-09-13 18:26:06 +0200 |
commit | 0ccceecdc61ba913d7dc591432ebd3b00836b9bd (patch) | |
tree | f234e994d6d89f17ea32a86b8432466dc170745b /wscript_build.py | |
parent | 6dc9280b580835d37fa8a8664b6bc142254ce1a1 (diff) | |
download | mpv-0ccceecdc61ba913d7dc591432ebd3b00836b9bd.tar.bz2 mpv-0ccceecdc61ba913d7dc591432ebd3b00836b9bd.tar.xz |
vo_opengl: mali fbdev support
Minimal support just for testing.
Only the window surface creation (including size determination) is
really platform specific, so this could be some generic thing with
platform-specific support as some sort of sub-driver, but on the other
hand I don't see much of a need for such a thing.
While most of the fbdev usage is done by the EGL driver, using this
fbdev ioctl is apparently the only way to get the display resolution.
Diffstat (limited to 'wscript_build.py')
-rw-r--r-- | wscript_build.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/wscript_build.py b/wscript_build.py index 08cb2d1cea..c9960252fa 100644 --- a/wscript_build.py +++ b/wscript_build.py @@ -334,6 +334,7 @@ def build(ctx): ( "video/out/opengl/context_cocoa.c", "gl-cocoa" ), ( "video/out/opengl/context_drm_egl.c", "egl-drm" ), ( "video/out/opengl/context_dxinterop.c","gl-dxinterop" ), + ( "video/out/opengl/context_mali_fbdev.c","mali-fbdev" ), ( "video/out/opengl/context_rpi.c", "rpi" ), ( "video/out/opengl/context_wayland.c", "gl-wayland" ), ( "video/out/opengl/context_w32.c", "gl-win32" ), |