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authorJames Ross-Gowan <rossy@jrg.systems>2019-04-16 18:18:50 +1000
committerJan Ekström <jeebjp@gmail.com>2019-06-12 23:03:55 +0300
commitcc38035841692780883f9cec274617108c57670c (patch)
tree7b7fcf6bfa9b15d4a044a21d77b507a91e3db7da /wscript
parentfbe267150d9b6a2486a73c13d58b2b24d69b50ad (diff)
downloadmpv-cc38035841692780883f9cec274617108c57670c.tar.bz2
mpv-cc38035841692780883f9cec274617108c57670c.tar.xz
vo_gpu: d3d11: use the SPIRV-Cross C API directly
When the D3D11 backend was first written, SPIRV-Cross only had a C++ API and no guarantee of API or ABI stability, so instead of using SPIRV-Cross directly, mpv used an unofficial C wrapper called crossc. Now that KhronosGroup/SPIRV-Cross#611 is resolved, SPIRV-Cross has an official C API that can be used instead, so remove crossc and use SPIRV-Cross directly.
Diffstat (limited to 'wscript')
-rw-r--r--wscript8
1 files changed, 4 insertions, 4 deletions
diff --git a/wscript b/wscript
index 29cc0ef4e8..453eb0d742 100644
--- a/wscript
+++ b/wscript
@@ -747,13 +747,13 @@ video_output_features = [
'deps': 'shaderc-shared || shaderc-static',
'func': check_true,
}, {
- 'name': '--crossc',
- 'desc': 'libcrossc SPIR-V translator',
- 'func': check_pkg_config('crossc'),
+ 'name': '--spirv-cross',
+ 'desc': 'SPIRV-Cross SPIR-V shader converter',
+ 'func': check_pkg_config('spirv-cross-c-shared'),
}, {
'name': '--d3d11',
'desc': 'Direct3D 11 video output',
- 'deps': 'win32-desktop && shaderc && crossc',
+ 'deps': 'win32-desktop && shaderc && spirv-cross',
'func': check_cc(header_name=['d3d11_1.h', 'dxgi1_2.h']),
}, {
# We need MMAL/bcm_host/dispmanx APIs. Also, most RPI distros require