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authorwm4 <wm4@nowhere>2015-12-19 12:45:07 +0100
committerwm4 <wm4@nowhere>2015-12-19 14:14:12 +0100
commit32cd85bc7ecfa74d3fefef5570e4ef546ae0643a (patch)
tree64103ab55f1970476bc212c573f9f8ddb2a364f6 /wscript
parent3394d37b4ea6876c0a4484c51ba23e6b8ed08e5a (diff)
downloadmpv-32cd85bc7ecfa74d3fefef5570e4ef546ae0643a.tar.bz2
mpv-32cd85bc7ecfa74d3fefef5570e4ef546ae0643a.tar.xz
vo_opengl: x11egl: retrieve framebuffer depth
This is used for dithering, although I'm not aware of anyone who got higher than 8 bit depth support to work on Linux. Also put this into egl_helpers.c. Since EGL is pseudo-portable at best I have no hope that the EGL context creation code in all the backends can be fully shared. But some self-contained functionality can definitely be shared.
Diffstat (limited to 'wscript')
-rw-r--r--wscript7
1 files changed, 6 insertions, 1 deletions
diff --git a/wscript b/wscript
index a5e6914133..9d09170fac 100644
--- a/wscript
+++ b/wscript
@@ -760,7 +760,12 @@ video_output_features = [
} , {
'name': '--gl',
'desc': 'OpenGL video outputs',
- 'deps_any': [ 'gl-cocoa', 'gl-x11', 'egl-drm', 'gl-win32', 'gl-wayland', 'rpi' ],
+ 'deps_any': [ 'gl-cocoa', 'gl-x11', 'egl-x11', 'egl-drm', 'gl-win32', 'gl-wayland', 'rpi' ],
+ 'func': check_true
+ }, {
+ 'name': 'egl-helpers',
+ 'desc': 'EGL helper functions',
+ 'deps_any': [ 'egl-x11' ],
'func': check_true
}
]