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authorwm4 <wm4@nowhere>2016-05-11 14:37:03 +0200
committerwm4 <wm4@nowhere>2016-05-11 15:40:31 +0200
commitfd82e14888ae2fb1a7430e1166a048dc03321d49 (patch)
tree28ffc9b123bf4dbeb8218181d74d4963836fb0d5 /wscript
parentfde20d10bcacebf61aff42ab1f48ac72023a2aa5 (diff)
downloadmpv-fd82e14888ae2fb1a7430e1166a048dc03321d49.tar.bz2
mpv-fd82e14888ae2fb1a7430e1166a048dc03321d49.tar.xz
build: merge d3d11va and dxva2 hwaccel checks
We don't have any reason to disable either. Both are loaded dynamically at runtime anyway. There is also no reason why dxva2 would disappear from libavcodec any time soon.
Diffstat (limited to 'wscript')
-rw-r--r--wscript18
1 files changed, 5 insertions, 13 deletions
diff --git a/wscript b/wscript
index 0a031aac81..6ff38d6a0c 100644
--- a/wscript
+++ b/wscript
@@ -856,20 +856,12 @@ hwaccel_features = [
'av_vdpau_bind_context(0,0,0,AV_HWACCEL_FLAG_ALLOW_HIGH_DEPTH)',
use='libav'),
}, {
- 'name': '--dxva2-hwaccel',
- 'desc': 'libavcodec DXVA2 hwaccel',
+ 'name': '--d3d-hwaccel',
+ 'desc': 'libavcodec DXVA2 and D3D11VA hwaccel',
'deps': [ 'win32' ],
- 'func': check_headers('libavcodec/dxva2.h', use='libav'),
- }, {
- 'name': '--d3d11va-hwaccel',
- 'desc': 'libavcodec D3D11VA hwaccel',
- 'deps': [ 'win32' ],
- 'func': check_headers('libavcodec/d3d11va.h', use='libav'),
- }, {
- 'name': 'd3d-hwaccel',
- 'desc': 'Direct3D hwaccel',
- 'deps_any': [ 'dxva2-hwaccel', 'd3d11va-hwaccel' ],
- 'func': check_true
+ 'func': compose_checks(
+ check_headers('libavcodec/dxva2.h', use='libav'),
+ check_headers('libavcodec/d3d11va.h', use='libav')),
}, {
'name': 'sse4-intrinsics',
'desc': 'GCC SSE4 intrinsics for GPU memcpy',