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authorJames Ross-Gowan <rossy@jrg.systems>2017-10-29 00:16:03 +1100
committerJames Ross-Gowan <rossy@jrg.systems>2017-11-07 20:27:13 +1100
commitb9c12868936a8b99d282647e9885c341c1eca286 (patch)
tree22ea56e7ff9f37d86ed1e98a5027c419e1738520 /wscript
parent4b014b3a8125de22350748d97171c63041256d7b (diff)
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vo_gpu: d3d11: log shader compilation times
Some shaders take a _long_ time to compile with the Direct3D compiler. The ANGLE backend had this problem too, to a certain extent. Logging should help identify which shaders cause long stalls and could also help with benchmarking ways of reducing compile times.
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