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authorwm4 <wm4@nowhere>2015-09-27 16:10:22 +0200
committerwm4 <wm4@nowhere>2015-09-27 16:18:06 +0200
commit2e5df94f0f479a477e436c019a72c03498141159 (patch)
tree520ee75e32912141b025c859e23c23212160476d /wscript
parent0c494c238a33c6f003f5fb31e2bb5f5399e3c141 (diff)
downloadmpv-2e5df94f0f479a477e436c019a72c03498141159.tar.bz2
mpv-2e5df94f0f479a477e436c019a72c03498141159.tar.xz
vo_opengl: vaapi: redo how EGL extensions are loaded
It looks like my hope that we can unconditionally include EGL headers in the OpenGL code is not coming true, because OSX does not support EGL at all. So I prefer loading the VAAPI EGL/GL specific extensions manually, because it's less of a mess. Partially reverts commit d47dff3f.
Diffstat (limited to 'wscript')
-rw-r--r--wscript5
1 files changed, 0 insertions, 5 deletions
diff --git a/wscript b/wscript
index 3acda833b8..3e6c7278a0 100644
--- a/wscript
+++ b/wscript
@@ -703,11 +703,6 @@ video_output_features = [
'desc': 'OpenGL video outputs',
'deps_any': [ 'gl-cocoa', 'gl-x11', 'gl-win32', 'gl-wayland', 'rpi' ],
'func': check_true
- } , {
- 'name': 'egl',
- 'desc': 'EGL',
- 'deps_any': [ 'egl-x11', 'rpi' , 'gl-wayland' ],
- 'func': check_true,
}
]