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authorNiklas Haas <git@haasn.xyz>2017-09-13 03:09:48 +0200
committerNiklas Haas <git@haasn.xyz>2017-09-26 17:25:35 +0200
commit258487370fd840b018a404225277d74f74899c59 (patch)
tree83a9a112d141f08a87d290ddf0aa57ea04fbf60a /wscript
parent91f23c7067af248846420854a0dc78c26ea6e300 (diff)
downloadmpv-258487370fd840b018a404225277d74f74899c59.tar.bz2
mpv-258487370fd840b018a404225277d74f74899c59.tar.xz
vo_gpu: vulkan: generalize SPIR-V compiler
In addition to the built-in nvidia compiler, we now also support a backend based on libshaderc. shaderc is sort of like glslang except it has a C API and is available as a dynamic library. The generated SPIR-V is now cached alongside the VkPipeline in the cached_program. We use a special cache header to ensure validity of this cache before passing it blindly to the vulkan implementation, since passing invalid SPIR-V can cause all sorts of nasty things. It's also designed to self-invalidate if the compiler gets better, by offering a catch-all `int compiler_version` that implementations can use as a cache invalidation marker.
Diffstat (limited to 'wscript')
-rw-r--r--wscript4
1 files changed, 4 insertions, 0 deletions
diff --git a/wscript b/wscript
index 964b7878c7..694ead0736 100644
--- a/wscript
+++ b/wscript
@@ -807,6 +807,10 @@ video_output_features = [
'desc': 'Vulkan context support',
'func': check_cc(header_name='vulkan/vulkan.h', lib='vulkan'),
}, {
+ 'name': '--shaderc',
+ 'desc': 'libshaderc SPIR-V compiler',
+ 'func': check_cc(header_name='shaderc/shaderc.h', lib='shaderc_shared'),
+ }, {
'name': 'egl-helpers',
'desc': 'EGL helper functions',
'deps': 'egl-x11 || mali-fbdev || rpi || gl-wayland || egl-drm || ' +