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authorwm4 <wm4@nowhere>2017-08-04 15:47:50 +0200
committerwm4 <wm4@nowhere>2017-08-05 13:09:05 +0200
commit0206efa94aea3d4d20584c4446654a5ddd8e7896 (patch)
tree67bd0d8da79023e6b4e4fe6f04bf846a45350637 /wscript
parenta796745fd272701c9ed435337a161f643d34a26a (diff)
downloadmpv-0206efa94aea3d4d20584c4446654a5ddd8e7896.tar.bz2
mpv-0206efa94aea3d4d20584c4446654a5ddd8e7896.tar.xz
vo_opengl: pass ra objects during rendering instead of GL objects
Another "small" step towards removing GL dependencies from the renderer. This commit generally passes ra_tex objects instead of GL FBO integer IDs to various rendering functions. video.c still manually binds the FBOs when calling shaders. This also happens to fix a memory leak with output_fbo.
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