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author | Kevin Mitchell <kevmitch@gmail.com> | 2016-03-17 23:28:29 -0700 |
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committer | Kevin Mitchell <kevmitch@gmail.com> | 2016-03-30 09:01:27 -0700 |
commit | a7110862c8a828e556dd2da0905c3e69f56eca29 (patch) | |
tree | 2596247d8712307a370e6d48a254a7e8f29ae94f /wscript | |
parent | 872d0838a4040e6ed275e4510741c8a54035ff73 (diff) | |
download | mpv-a7110862c8a828e556dd2da0905c3e69f56eca29.tar.bz2 mpv-a7110862c8a828e556dd2da0905c3e69f56eca29.tar.xz |
vd_lavc: add d3d11va hwdec
This commit adds the d3d11va-copy hwdec mode using the ffmpeg d3d11va
api. Functions in common with dxva2 are handled in a separate decode/d3d.c
file. A future commit will rewrite decode/dxva2.c to share this code.
Diffstat (limited to 'wscript')
-rw-r--r-- | wscript | 12 |
1 files changed, 11 insertions, 1 deletions
@@ -846,9 +846,19 @@ hwaccel_features = [ 'deps': [ 'win32' ], 'func': check_headers('libavcodec/dxva2.h', use='libav'), }, { + 'name': '--d3d11va-hwaccel', + 'desc': 'libavcodec D3D11VA hwaccel', + 'deps': [ 'win32' ], + 'func': check_headers('libavcodec/d3d11va.h', use='libav'), + }, { + 'name': 'd3d-hwaccel', + 'desc': 'Direct3D hwaccel', + 'deps_any': [ 'dxva2-hwaccel', 'd3d11va-hwaccel' ], + 'func': check_true + }, { 'name': 'sse4-intrinsics', 'desc': 'GCC SSE4 intrinsics for GPU memcpy', - 'deps_any': [ 'dxva2-hwaccel', 'vaapi-hwaccel' ], + 'deps_any': [ 'd3d-hwaccel', 'vaapi-hwaccel' ], 'func': check_cc(fragment=load_fragment('sse.c')), } ] |