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authorNiklas Haas <git@haasn.dev>2021-10-17 13:40:47 +0200
committerNiklas Haas <github-daiK1o@haasn.dev>2021-10-22 19:08:13 +0200
commit254730d8916e5c1f8d961c728a413b50ae5689db (patch)
treeda2061e83bebc85dd0ec04f1183548e277c8f9d8 /wscript
parenta76527772eb52084c61241b89cfb42ce59f6f6a4 (diff)
downloadmpv-254730d8916e5c1f8d961c728a413b50ae5689db.tar.bz2
mpv-254730d8916e5c1f8d961c728a413b50ae5689db.tar.xz
vo_gpu: fix rotated compute shader vertex simulation
Upon re-examination I have no idea why this code was ever written or what problem it was trying to solve. But, getting rid of it fixes #9291. It might be a remnant from before 2af2fa7a27. Who knows. This code will be replaced soon(tm) anyways.
Diffstat (limited to 'wscript')
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