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author | Niklas Haas <git@haasn.dev> | 2021-10-17 13:40:47 +0200 |
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committer | Niklas Haas <github-daiK1o@haasn.dev> | 2021-10-22 19:08:13 +0200 |
commit | 254730d8916e5c1f8d961c728a413b50ae5689db (patch) | |
tree | da2061e83bebc85dd0ec04f1183548e277c8f9d8 /wscript | |
parent | a76527772eb52084c61241b89cfb42ce59f6f6a4 (diff) | |
download | mpv-254730d8916e5c1f8d961c728a413b50ae5689db.tar.bz2 mpv-254730d8916e5c1f8d961c728a413b50ae5689db.tar.xz |
vo_gpu: fix rotated compute shader vertex simulation
Upon re-examination I have no idea why this code was ever written or
what problem it was trying to solve. But, getting rid of it fixes #9291.
It might be a remnant from before 2af2fa7a27. Who knows. This code will
be replaced soon(tm) anyways.
Diffstat (limited to 'wscript')
0 files changed, 0 insertions, 0 deletions