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authorNiklas Haas <git@nand.wakku.to>2016-06-07 11:31:22 +0200
committerwm4 <wm4@nowhere>2016-06-07 12:18:39 +0200
commit38ac5d5e7ba2e9a7234c45d431ef9b885f787a2c (patch)
tree344f2e1f659ca8feecb7393634eb48321ea57c8f /waftools
parent9bd886f449e24ec8a002271d7e410ef334743966 (diff)
downloadmpv-38ac5d5e7ba2e9a7234c45d431ef9b885f787a2c.tar.bz2
mpv-38ac5d5e7ba2e9a7234c45d431ef9b885f787a2c.tar.xz
vo_opengl: avoid outputting ultra-wide-gamut by default
The default behavior of vo_opengl has pretty much always been 'show the source colors as-is, without caring to adapt it to the target device'. This decision is mostly based on the fact that if we do anything else, lots of people will complain. With the rise of content like BT.2020, however, it turns out more people complain about this content being very desaturated than people complain about this content not matching VLC - so let's just map ultra-wide gamut content back down to standard gamut by default.
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