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author | James Ross-Gowan <rossy@jrg.systems> | 2018-02-12 21:08:17 +1100 |
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committer | James Ross-Gowan <rossy@jrg.systems> | 2018-02-13 21:25:15 +1100 |
commit | 1b80e124dbec1c4bb80b8ce4aaeb84ff841f9b6d (patch) | |
tree | 15afbd5e96cd783ee51bc55607d1c17da4fe76fc /waftools/inflector.py | |
parent | 7d2228c6738b8793bc616c9436cdc7a1cf149a79 (diff) | |
download | mpv-1b80e124dbec1c4bb80b8ce4aaeb84ff841f9b6d.tar.bz2 mpv-1b80e124dbec1c4bb80b8ce4aaeb84ff841f9b6d.tar.xz |
vo_gpu: d3d11: implement tex_download()
This allows the new GPU screenshot functionality introduced in
9f595f3a80ee to work with the D3D11 backend. It replaces the old window
screenshot functionality, which was shared between D3D11 and ANGLE. The
old code can be removed, since it's not needed by ANGLE anymore either.
Diffstat (limited to 'waftools/inflector.py')
0 files changed, 0 insertions, 0 deletions