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author | Stefano Pigozzi <stefano.pigozzi@gmail.com> | 2013-07-16 13:28:28 +0200 |
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committer | Stefano Pigozzi <stefano.pigozzi@gmail.com> | 2013-11-21 21:22:36 +0100 |
commit | 7e2edad8efea55e8df1faa695d1389ef4e326d7c (patch) | |
tree | f9662620b8ecaf50f6c67804dd0d99d00d85fe5b /waftools/fragments/cocoa.m | |
parent | 0cb9227a73f03a6ecdf71e837c7c33c823b194b4 (diff) | |
download | mpv-7e2edad8efea55e8df1faa695d1389ef4e326d7c.tar.bz2 mpv-7e2edad8efea55e8df1faa695d1389ef4e326d7c.tar.xz |
switch the build system to waf
This commit adds a new build system based on waf. configure and Makefile
are deprecated effective immediately and someday in the future they will be
removed (they are still available by running ./old-configure).
You can find how the choice for waf came to be in `DOCS/waf-buildsystem.rst`.
TL;DR: we couldn't get the same level of abstraction and customization with
other build systems we tried (CMake and autotools).
For guidance on how to build the software now, take a look at README.md
and the cross compilation guide.
CREDITS:
This is a squash of ~250 commits. Some of them are not by me, so here is the
deserved attribution:
- @wm4 contributed some Windows fixes, renamed configure to old-configure
and contributed to the bootstrap script. Also, GNU/Linux testing.
- @lachs0r contributed some Windows fixes and the bootstrap script.
- @Nikoli contributed a lot of testing and discovered many bugs.
- @CrimsonVoid contributed changes to the bootstrap script.
Diffstat (limited to 'waftools/fragments/cocoa.m')
-rw-r--r-- | waftools/fragments/cocoa.m | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/waftools/fragments/cocoa.m b/waftools/fragments/cocoa.m new file mode 100644 index 0000000000..6e0e4d32b4 --- /dev/null +++ b/waftools/fragments/cocoa.m @@ -0,0 +1,11 @@ +#import <CoreServices/CoreServices.h> +#import <OpenGL/OpenGL.h> +#import <Cocoa/Cocoa.h> + +int main(int argc, char **argv) { + @autoreleasepool { + NSArray *ary = @[@1, @2, @3]; + NSLog(@"test subscripting: %@", ary[0]); + NSApplicationLoad(); + } +} |