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authorwm4 <wm4@nowhere>2015-07-27 23:27:49 +0200
committerwm4 <wm4@nowhere>2015-07-27 23:27:49 +0200
commitf15e652dd40a27ec000b4dcfe2b5fff90a3ac36a (patch)
treebfd890abd00f4883c03289a14483a8588c719f0d /video
parent2cfd87ab1572698b79dcb665538a2c518905dfad (diff)
downloadmpv-f15e652dd40a27ec000b4dcfe2b5fff90a3ac36a.tar.bz2
mpv-f15e652dd40a27ec000b4dcfe2b5fff90a3ac36a.tar.xz
vo_opengl: framebuffers work under GLES 2
They are not entirely full-featured in GLES 2, but they appear to provide all we need. Thus we can enable them.
Diffstat (limited to 'video')
-rw-r--r--video/out/gl_common.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/gl_common.c b/video/out/gl_common.c
index 5f898b3c46..517281f578 100644
--- a/video/out/gl_common.c
+++ b/video/out/gl_common.c
@@ -191,7 +191,7 @@ static const struct gl_functions gl_functions[] = {
// Framebuffers, extension in GL 2.x, core in GL 3.x core.
{
.ver_core = 300,
- .ver_es_core = 300,
+ .ver_es_core = 200,
.extension = "GL_ARB_framebuffer_object",
.provides = MPGL_CAP_FB,
.functions = (const struct gl_function[]) {