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authorNiklas Haas <git@nand.wakku.to>2015-10-21 11:09:01 +0200
committerwm4 <wm4@nowhere>2015-10-21 11:32:31 +0200
commiteb66038d4ff9dd2faadd317d8eb777ebbaa9687f (patch)
treeb9a4780917cbda99d36424a50ca6893f529883ef /video
parent1ee8ce75f1f079e7d482297abd0848689718b35b (diff)
downloadmpv-eb66038d4ff9dd2faadd317d8eb777ebbaa9687f.tar.bz2
mpv-eb66038d4ff9dd2faadd317d8eb777ebbaa9687f.tar.xz
vo_opengl: make the default debanding settings less excessive
It's great that the new algorithm supports multiple placebo iterations and all, but it's really not necessary and hurts performance in the general case for the sake of the 0.1% that actually pause the screen and look for minute differences. Signed-off-by: wm4 <wm4@nowhere>
Diffstat (limited to 'video')
-rw-r--r--video/out/opengl/video_shaders.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/video/out/opengl/video_shaders.c b/video/out/opengl/video_shaders.c
index 71aee96fcb..917d1939c5 100644
--- a/video/out/opengl/video_shaders.c
+++ b/video/out/opengl/video_shaders.c
@@ -326,9 +326,9 @@ struct deband_opts {
};
const struct deband_opts deband_opts_def = {
- .iterations = 4,
+ .iterations = 1,
.threshold = 64.0,
- .range = 8.0,
+ .range = 16.0,
.grain = 48.0,
};