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authorwm4 <wm4@nowhere>2016-01-25 20:24:41 +0100
committerwm4 <wm4@nowhere>2016-01-25 20:24:41 +0100
commit7f300b4204d33e33308d24eea9107ff60db36cc8 (patch)
tree57575996b86f68389295c7f88bb6b28869c4bb06 /video
parenteaf2eebb50fbd7b49b12e0d08ce630e675ea414d (diff)
downloadmpv-7f300b4204d33e33308d24eea9107ff60db36cc8.tar.bz2
mpv-7f300b4204d33e33308d24eea9107ff60db36cc8.tar.xz
vo_opengl: rename custom shader entrypoint from sample to sample_pixel
"sample" is a reserved identifier at least in GLES ES. Suggestions for a better name than "sample_pixel" are still welcome. Fixes #2733.
Diffstat (limited to 'video')
-rw-r--r--video/out/opengl/video.c22
1 files changed, 19 insertions, 3 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c
index 3c61a4e878..69b910e7e5 100644
--- a/video/out/opengl/video.c
+++ b/video/out/opengl/video.c
@@ -220,6 +220,7 @@ struct gl_video {
bool hwdec_active;
bool dsi_warned;
+ bool custom_shader_fn_warned;
};
struct fmt_entry {
@@ -943,6 +944,19 @@ static void load_shader(struct gl_video *p, const char *body)
p->texture_h});
}
+static const char *get_custom_shader_fn(struct gl_video *p, const char *body)
+{
+ if (!p->gl->es && strstr(body, "sample") && !strstr(body, "sample_pixel")) {
+ if (!p->custom_shader_fn_warned) {
+ MP_WARN(p, "sample() is deprecated in custom shaders. "
+ "Use sample_pixel()\n");
+ p->custom_shader_fn_warned = true;
+ }
+ return "sample";
+ }
+ return "sample_pixel";
+}
+
// Applies an arbitrary number of shaders in sequence, using the given pair
// of FBOs as intermediate buffers. Returns whether any shaders were applied.
static bool apply_shaders(struct gl_video *p, char **shaders,
@@ -958,9 +972,10 @@ static bool apply_shaders(struct gl_video *p, char **shaders,
continue;
finish_pass_fbo(p, &textures[tex], w, h, tex_num, 0);
load_shader(p, body);
+ const char *fn_name = get_custom_shader_fn(p, body);
GLSLF("// custom shader\n");
- GLSLF("vec4 color = sample(texture%d, texcoord%d, texture_size%d);\n",
- tex_num, tex_num, tex_num);
+ GLSLF("vec4 color = %s(texture%d, texcoord%d, texture_size%d);\n",
+ fn_name, tex_num, tex_num, tex_num);
tex = (tex+1) % 2;
success = true;
}
@@ -1153,8 +1168,9 @@ static void pass_sample(struct gl_video *p, int src_tex, struct scaler *scaler,
const char *body = load_cached_file(p, p->opts.scale_shader);
if (body) {
load_shader(p, body);
+ const char *fn_name = get_custom_shader_fn(p, body);
GLSLF("// custom scale-shader\n");
- GLSL(vec4 color = sample(tex, pos, size);)
+ GLSLF("vec4 color = %s(tex, pos, size);\n", fn_name);
} else {
p->opts.scale_shader = NULL;
}