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authorNiklas Haas <git@haasn.xyz>2019-01-03 01:39:23 +0100
committerJan Ekström <jeebjp@gmail.com>2019-02-18 01:54:06 +0200
commit677ae4f8fe5c9896bc7b7b174e75400c15afc146 (patch)
treeb9545db4c9e05bf2175945c2063bb527dadccc12 /video
parent11b58415d51e14760ffb0302d9c6d86a504a2b57 (diff)
downloadmpv-677ae4f8fe5c9896bc7b7b174e75400c15afc146.tar.bz2
mpv-677ae4f8fe5c9896bc7b7b174e75400c15afc146.tar.xz
vo_gpu: make --gamut-warning warn on negative colors
As is the case for actually out-of-gamut colors (rather than just too bright colors).
Diffstat (limited to 'video')
-rw-r--r--video/out/gpu/video_shaders.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/video/out/gpu/video_shaders.c b/video/out/gpu/video_shaders.c
index 3b6c9d01af..806f0e17dd 100644
--- a/video/out/gpu/video_shaders.c
+++ b/video/out/gpu/video_shaders.c
@@ -813,7 +813,8 @@ void pass_color_map(struct gl_shader_cache *sc, bool is_linear,
// Warn for remaining out-of-gamut colors is enabled
if (opts->gamut_warning) {
- GLSL(if (any(greaterThan(color.rgb, vec3(1.01)))))
+ GLSL(if (any(greaterThan(color.rgb, vec3(1.01))) ||
+ any(lessThan(color.rgb, vec3(0.0)))))
GLSL(color.rgb = vec3(1.0) - color.rgb;) // invert
}