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author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> | 2020-12-30 15:58:48 +0100 |
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committer | Jan Ekström <jeebjp@gmail.com> | 2020-12-30 17:30:01 +0200 |
commit | 5f2b60a645238505228a8fda429a4e47a285eff0 (patch) | |
tree | 10e54a3f38a39310b4b004736e915ce4e99c42ac /video | |
parent | be167c227b842427f285732a054ea025a630e591 (diff) | |
download | mpv-5f2b60a645238505228a8fda429a4e47a285eff0.tar.bz2 mpv-5f2b60a645238505228a8fda429a4e47a285eff0.tar.xz |
vd_lavc: add VP8 to the default allowed hwdec codec list
It is supported at least on Intel, from gen8 to gen11, and still gives a
pretty welcome reduction of CPU usage on my gen9.
Diffstat (limited to 'video')
-rw-r--r-- | video/decode/vd_lavc.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/decode/vd_lavc.c b/video/decode/vd_lavc.c index f965e00e5a..15eab18bf9 100644 --- a/video/decode/vd_lavc.c +++ b/video/decode/vd_lavc.c @@ -135,7 +135,7 @@ const struct m_sub_options vd_lavc_conf = { .framedrop = AVDISCARD_NONREF, .dr = 1, .hwdec_api = "no", - .hwdec_codecs = "h264,vc1,hevc,vp9,av1", + .hwdec_codecs = "h264,vc1,hevc,vp8,vp9,av1", // Maximum number of surfaces the player wants to buffer. This number // might require adjustment depending on whatever the player does; // for example, if vo_gpu increases the number of reference surfaces for |