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authorAman Gupta <aman@tmm1.net>2017-07-10 19:05:26 -0700
committerNiklas Haas <git@haasn.xyz>2017-07-11 04:46:37 +0200
commit4e93046ddf84f23fb75e497b99f2a8f19b4ee095 (patch)
tree9096fc2303a27923e24a6937689dd3fe8541725f /video
parent26f56b5a5d1f8d004d756ee8cc8552ca7de00f34 (diff)
downloadmpv-4e93046ddf84f23fb75e497b99f2a8f19b4ee095.tar.bz2
mpv-4e93046ddf84f23fb75e497b99f2a8f19b4ee095.tar.xz
vo_opengl: fix type of glsl variable frame
Diffstat (limited to 'video')
-rw-r--r--video/out/opengl/video.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c
index 1bd9351b9c..4be9f3e1cb 100644
--- a/video/out/opengl/video.c
+++ b/video/out/opengl/video.c
@@ -1384,7 +1384,7 @@ static void load_shader(struct gl_video *p, struct bstr body)
{
gl_sc_hadd_bstr(p->sc, body);
gl_sc_uniform_f(p->sc, "random", (double)av_lfg_get(&p->lfg) / UINT32_MAX);
- gl_sc_uniform_f(p->sc, "frame", p->frames_uploaded);
+ gl_sc_uniform_i(p->sc, "frame", p->frames_uploaded);
gl_sc_uniform_vec2(p->sc, "input_size",
(GLfloat[]){(p->src_rect.x1 - p->src_rect.x0) *
p->texture_offset.m[0][0],