path: root/video
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authorNiklas Haas <>2017-09-29 00:41:50 +0200
committerNiklas Haas <>2017-09-29 00:41:50 +0200
commit22311a767d863633d29f136385d4eef4fad8fde8 (patch)
tree644f6ef33ee6ef4c2d774def339f4b4eeb1140da /video
parent07fa5c8a8f4b070db2c31ae05daaaa57615c4b66 (diff)
vo_gpu: force layout std430 for PCs
Seems to be fixed upstream in the nvidia driver, so it's probably a good idea to 1. force the layout and 2. remove the warning, as it now actually works. Users with older drivers would run into errors, but they can still use shaderc as a replacement. (And it's not like the old status quo was any better)
Diffstat (limited to 'video')
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/gpu/shader_cache.c b/video/out/gpu/shader_cache.c
index 0aeac8c844..c3eccac9e9 100644
--- a/video/out/gpu/shader_cache.c
+++ b/video/out/gpu/shader_cache.c
@@ -674,7 +674,7 @@ static void add_uniforms(struct gl_shader_cache *sc, bstr *dst)
// Ditto for push constants
if (sc->pushc_size > 0) {
- ADD(dst, "layout(push_constant) uniform PushC {\n");
+ ADD(dst, "layout(std430, push_constant) uniform PushC {\n");
for (int n = 0; n < sc->num_uniforms; n++) {
struct sc_uniform *u = &sc->uniforms[n];
if (u->type != SC_UNIFORM_TYPE_PUSHC)