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authorwm4 <wm4@nowhere>2016-06-28 20:04:16 +0200
committerwm4 <wm4@nowhere>2016-06-28 20:07:56 +0200
commit17c5738cb43382831407400312f0f0d4989d115c (patch)
treeb82531fa0f5925b01353d34d23ba78a420fc4f34 /video
parentd5615102d5bce7c506279a2578a34da25f91301f (diff)
downloadmpv-17c5738cb43382831407400312f0f0d4989d115c.tar.bz2
mpv-17c5738cb43382831407400312f0f0d4989d115c.tar.xz
d3d: merge angle_common.h into d3d.h
OK, this was dumb. The file didn't have much to do with ANGLE, and the functionality can simply be moved to d3d.c. That file contains helpers for decoding, but can always be present (on Windows) since it doesn't access any D3D specific libavcodec APIs. Thus it doesn't need to be conditionally built like the actual hwaccel wrappers.
Diffstat (limited to 'video')
-rw-r--r--video/decode/d3d.c12
-rw-r--r--video/decode/d3d.h5
-rw-r--r--video/out/opengl/angle_common.c13
-rw-r--r--video/out/opengl/angle_common.h13
-rw-r--r--video/out/opengl/hwdec_d3d11egl.c2
-rw-r--r--video/out/opengl/hwdec_d3d11eglrgb.c5
-rw-r--r--video/out/opengl/hwdec_dxva2egl.c12
7 files changed, 26 insertions, 36 deletions
diff --git a/video/decode/d3d.c b/video/decode/d3d.c
index 59d2a81664..5c65da469f 100644
--- a/video/decode/d3d.c
+++ b/video/decode/d3d.c
@@ -266,3 +266,15 @@ void copy_nv12(struct mp_image *dest, uint8_t *src_bits,
buf.stride[1] = src_pitch;
mp_image_copy_gpu(dest, &buf);
}
+
+// Test if Direct3D11 can be used by us. Basically, this prevents trying to use
+// D3D11 on Win7, and then failing somewhere in the process.
+bool d3d11_check_decoding(ID3D11Device *dev)
+{
+ HRESULT hr;
+ // We assume that NV12 is always supported, if hw decoding is supported at
+ // all.
+ UINT supported = 0;
+ hr = ID3D11Device_CheckFormatSupport(dev, DXGI_FORMAT_NV12, &supported);
+ return !FAILED(hr) && (supported & D3D11_BIND_DECODER);
+}
diff --git a/video/decode/d3d.h b/video/decode/d3d.h
index 15c423ab8c..16a8dc0258 100644
--- a/video/decode/d3d.h
+++ b/video/decode/d3d.h
@@ -19,6 +19,9 @@
#define MPV_DECODE_D3D_H
#include <windows.h>
+#include <d3d11.h>
+
+#include <stdbool.h>
#include <inttypes.h>
struct mp_image;
@@ -62,4 +65,6 @@ BOOL is_clearvideo(const GUID *mode_guid);
void copy_nv12(struct mp_image *dest, uint8_t *src_bits,
unsigned src_pitch, unsigned surf_height);
+bool d3d11_check_decoding(ID3D11Device *dev);
+
#endif
diff --git a/video/out/opengl/angle_common.c b/video/out/opengl/angle_common.c
deleted file mode 100644
index 21cc924714..0000000000
--- a/video/out/opengl/angle_common.c
+++ /dev/null
@@ -1,13 +0,0 @@
-#include "angle_common.h"
-
-// Test if Direct3D11 can be used by us. Basically, this prevents trying to use
-// D3D11 on Win7, and then failing somewhere in the process.
-bool d3d11_check_decoding(ID3D11Device *dev)
-{
- HRESULT hr;
- // We assume that NV12 is always supported, if hw decoding is supported at
- // all.
- UINT supported = 0;
- hr = ID3D11Device_CheckFormatSupport(dev, DXGI_FORMAT_NV12, &supported);
- return !FAILED(hr) && (supported & D3D11_BIND_DECODER);
-}
diff --git a/video/out/opengl/angle_common.h b/video/out/opengl/angle_common.h
deleted file mode 100644
index 14ecd6ab3c..0000000000
--- a/video/out/opengl/angle_common.h
+++ /dev/null
@@ -1,13 +0,0 @@
-#ifndef MP_ANGLE_COMMON_H
-#define MP_ANGLE_COMMON_H
-
-#include <initguid.h>
-#include <assert.h>
-#include <windows.h>
-#include <d3d11.h>
-
-#include <stdbool.h>
-
-bool d3d11_check_decoding(ID3D11Device *dev);
-
-#endif \ No newline at end of file
diff --git a/video/out/opengl/hwdec_d3d11egl.c b/video/out/opengl/hwdec_d3d11egl.c
index 549d3f5cac..1e69d87269 100644
--- a/video/out/opengl/hwdec_d3d11egl.c
+++ b/video/out/opengl/hwdec_d3d11egl.c
@@ -23,7 +23,6 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
-#include "angle_common.h"
#include "angle_dynamic.h"
#include "common/common.h"
@@ -31,6 +30,7 @@
#include "osdep/windows_utils.h"
#include "hwdec.h"
#include "video/hwdec.h"
+#include "video/decode/d3d.h"
#ifndef EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE
#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x3AAB
diff --git a/video/out/opengl/hwdec_d3d11eglrgb.c b/video/out/opengl/hwdec_d3d11eglrgb.c
index 2e61189154..be8057cde3 100644
--- a/video/out/opengl/hwdec_d3d11eglrgb.c
+++ b/video/out/opengl/hwdec_d3d11eglrgb.c
@@ -23,7 +23,6 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
-#include "angle_common.h"
#include "angle_dynamic.h"
#include "common/common.h"
@@ -31,6 +30,7 @@
#include "osdep/windows_utils.h"
#include "hwdec.h"
#include "video/hwdec.h"
+#include "video/decode/d3d.h"
#ifndef EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE
#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x3AAB
@@ -87,6 +87,8 @@ static int create(struct gl_hwdec *hw)
if (!angle_load())
return -1;
+ d3d_load_dlls();
+
EGLDisplay egl_display = eglGetCurrentDisplay();
if (!egl_display)
return -1;
@@ -104,7 +106,6 @@ static int create(struct gl_hwdec *hw)
p->egl_display = egl_display;
- HANDLE d3d11_dll = GetModuleHandleW(L"d3d11.dll");
if (!d3d11_dll) {
if (!hw->probing)
MP_ERR(hw, "Failed to load D3D11 library\n");
diff --git a/video/out/opengl/hwdec_dxva2egl.c b/video/out/opengl/hwdec_dxva2egl.c
index d67a85bff5..f206b962d1 100644
--- a/video/out/opengl/hwdec_dxva2egl.c
+++ b/video/out/opengl/hwdec_dxva2egl.c
@@ -29,11 +29,11 @@
#include "osdep/windows_utils.h"
#include "hwdec.h"
#include "video/hwdec.h"
+#include "video/decode/d3d.h"
struct priv {
struct mp_hwdec_ctx hwctx;
- HMODULE d3d9_dll;
IDirect3D9Ex *d3d9ex;
IDirect3DDevice9Ex *device9ex;
IDirect3DQuery9 *query9;
@@ -89,9 +89,6 @@ static void destroy(struct gl_hwdec *hw)
if (p->d3d9ex)
IDirect3D9Ex_Release(p->d3d9ex);
-
- if (p->d3d9_dll)
- FreeLibrary(p->d3d9_dll);
}
static int create(struct gl_hwdec *hw)
@@ -99,6 +96,8 @@ static int create(struct gl_hwdec *hw)
if (!angle_load())
return -1;
+ d3d_load_dlls();
+
EGLDisplay egl_display = eglGetCurrentDisplay();
if (!egl_display)
return -1;
@@ -118,15 +117,14 @@ static int create(struct gl_hwdec *hw)
p->egl_display = egl_display;
- p->d3d9_dll = LoadLibraryW(L"d3d9.dll");
- if (!p->d3d9_dll) {
+ if (!d3d9_dll) {
MP_FATAL(hw, "Failed to load \"d3d9.dll\": %s\n",
mp_LastError_to_str());
goto fail;
}
HRESULT (WINAPI *Direct3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
- Direct3DCreate9Ex = (void *)GetProcAddress(p->d3d9_dll, "Direct3DCreate9Ex");
+ Direct3DCreate9Ex = (void *)GetProcAddress(d3d9_dll, "Direct3DCreate9Ex");
if (!Direct3DCreate9Ex) {
MP_FATAL(hw, "Direct3D 9Ex not supported\n");
goto fail;