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authorwm4 <wm4@nowhere>2017-10-31 14:14:45 +0100
committerwm4 <wm4@nowhere>2017-10-31 14:14:45 +0100
commit078a3ed996f6bd4cfaf1e277347057cf1fcc46c5 (patch)
tree4b45f9649db89aa441be4fd0ce24dde028281f0d /video
parentff093e5b7816f6e23fd6d4e9e4f9f54444ad63ac (diff)
downloadmpv-078a3ed996f6bd4cfaf1e277347057cf1fcc46c5.tar.bz2
mpv-078a3ed996f6bd4cfaf1e277347057cf1fcc46c5.tar.xz
d3d: remove some legacy code
See #5062.
Diffstat (limited to 'video')
-rw-r--r--video/decode/d3d.c42
1 files changed, 0 insertions, 42 deletions
diff --git a/video/decode/d3d.c b/video/decode/d3d.c
index a40cc90f7d..bdc907bd71 100644
--- a/video/decode/d3d.c
+++ b/video/decode/d3d.c
@@ -80,7 +80,6 @@ bool d3d11_check_decoding(ID3D11Device *dev)
return !FAILED(hr) && (supported & D3D11_BIND_DECODER);
}
-#if HAVE_AVCODEC_HW_FRAMES_PARAMS
void d3d_hwframes_refine(struct lavc_ctx *ctx, AVBufferRef *hw_frames_ctx)
{
AVHWFramesContext *fctx = (void *)hw_frames_ctx->data;
@@ -91,47 +90,6 @@ void d3d_hwframes_refine(struct lavc_ctx *ctx, AVBufferRef *hw_frames_ctx)
hwctx->BindFlags |= D3D11_BIND_SHADER_RESOURCE;
}
}
-#else
-void d3d_hwframes_refine(struct lavc_ctx *ctx, AVBufferRef *hw_frames_ctx)
-{
- AVHWFramesContext *fctx = (void *)hw_frames_ctx->data;
-
- int alignment = 16;
- switch (ctx->avctx->codec_id) {
- // decoding MPEG-2 requires additional alignment on some Intel GPUs, but it
- // causes issues for H.264 on certain AMD GPUs.....
- case AV_CODEC_ID_MPEG2VIDEO:
- alignment = 32;
- break;
- // the HEVC DXVA2 spec asks for 128 pixel aligned surfaces to ensure
- // all coding features have enough room to work with
- case AV_CODEC_ID_HEVC:
- alignment = 128;
- break;
- }
- fctx->width = FFALIGN(fctx->width, alignment);
- fctx->height = FFALIGN(fctx->height, alignment);
-
-#if HAVE_D3D9_HWACCEL
- if (fctx->format == AV_PIX_FMT_DXVA2_VLD) {
- AVDXVA2FramesContext *hwctx = fctx->hwctx;
-
- hwctx->surface_type = DXVA2_VideoDecoderRenderTarget;
- }
-#endif
-
- if (fctx->format == AV_PIX_FMT_D3D11) {
- AVD3D11VAFramesContext *hwctx = fctx->hwctx;
-
- hwctx->BindFlags |= D3D11_BIND_DECODER;
-
- // According to hwcontex_d3d11va.h, yuv420p means DXGI_FORMAT_420_OPAQUE,
- // which has no shader support.
- if (fctx->sw_format != AV_PIX_FMT_YUV420P)
- hwctx->BindFlags |= D3D11_BIND_SHADER_RESOURCE;
- }
-}
-#endif
AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device)
{