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authorNiklas Haas <git@nand.wakku.to>2015-04-29 18:43:13 +0200
committerwm4 <wm4@nowhere>2015-05-01 21:52:08 +0200
commit01b793f117f6eaac22966d3fdb93f52c1ac181a5 (patch)
tree0f80d5154386e14ef7c2d27c687d1e465ccafeb9 /video
parent1153f13bee03a312c5b2e00a42fdb289ef4cb421 (diff)
downloadmpv-01b793f117f6eaac22966d3fdb93f52c1ac181a5.tar.bz2
mpv-01b793f117f6eaac22966d3fdb93f52c1ac181a5.tar.xz
vo_opengl: gl_lcms: make ICC loading less verbose
Especially with the new ICC cache rework, you get a lot of ugly output messages that don't really contain any meaningful content.
Diffstat (limited to 'video')
-rw-r--r--video/out/gl_lcms.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/video/out/gl_lcms.c b/video/out/gl_lcms.c
index e49ce77a23..6f98fc9456 100644
--- a/video/out/gl_lcms.c
+++ b/video/out/gl_lcms.c
@@ -122,7 +122,7 @@ static bool load_profile(struct gl_lcms *p)
if (!p->icc_path)
return false;
- MP_INFO(p, "Opening ICC profile '%s'\n", p->icc_path);
+ MP_VERBOSE(p, "Opening ICC profile '%s'\n", p->icc_path);
struct bstr iccdata = load_file(p, p->icc_path, p->global);
if (!iccdata.len)
return false;
@@ -232,7 +232,7 @@ bool gl_lcms_get_lut3d(struct gl_lcms *p, struct lut3d **result_lut3d)
// check cache
if (cache_file) {
- MP_INFO(p, "Opening 3D LUT cache in file '%s'.\n", cache_file);
+ MP_VERBOSE(p, "Opening 3D LUT cache in file '%s'.\n", cache_file);
struct bstr cachedata = load_file(tmp, cache_file, p->global);
if (cachedata.len == talloc_get_size(output)) {
memcpy(output, cachedata.start, cachedata.len);