diff options
author | wm4 <wm4@nowhere> | 2016-02-24 10:23:50 +0100 |
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committer | wm4 <wm4@nowhere> | 2016-02-24 10:23:50 +0100 |
commit | f0b15ad447927a794ee0785cd477348b10d875ae (patch) | |
tree | 4092c862a83b93e37106737357ddf1309ea71ac2 /video | |
parent | 441b605de2738a0cc472a439a87a436ba1a86be2 (diff) | |
download | mpv-f0b15ad447927a794ee0785cd477348b10d875ae.tar.bz2 mpv-f0b15ad447927a794ee0785cd477348b10d875ae.tar.xz |
vo_opengl, vo_rpi: unbreak a few things
Commit 2f562825 didn't remove the "color" declaration for these. Since
the shader header already declares it, shader compilation broke.
Diffstat (limited to 'video')
-rw-r--r-- | video/out/opengl/nnedi3.c | 2 | ||||
-rw-r--r-- | video/out/opengl/superxbr.c | 2 | ||||
-rw-r--r-- | video/out/vo_rpi.c | 4 |
3 files changed, 4 insertions, 4 deletions
diff --git a/video/out/opengl/nnedi3.c b/video/out/opengl/nnedi3.c index 47c115652f..ade373d717 100644 --- a/video/out/opengl/nnedi3.c +++ b/video/out/opengl/nnedi3.c @@ -226,7 +226,7 @@ void pass_nnedi3(GL *gl, struct gl_shader_cache *sc, int planes, int tex_num, GLSLHF("}\n"); // nnedi3 - GLSL(vec4 color = vec4(1.0);) + GLSL(color = vec4(1.0);) for (int i = 0; i < planes; i++) { GLSLF("color[%d] = nnedi3(texture%d, texcoord%d, texture_size%d, %d, %f);\n", diff --git a/video/out/opengl/superxbr.c b/video/out/opengl/superxbr.c index 5ce80c5e4c..0d0394342f 100644 --- a/video/out/opengl/superxbr.c +++ b/video/out/opengl/superxbr.c @@ -220,7 +220,7 @@ void pass_superxbr(struct gl_shader_cache *sc, int planes, int tex_num, GLSLHF("}"); // superxbr() - GLSL(vec4 color = vec4(1.0);) + GLSL(color = vec4(1.0);) for (int i = 0; i < planes; i++) { GLSLF("color[%d] = superxbr(texture%d, texcoord%d, texture_size%d, %d, %f);\n", diff --git a/video/out/vo_rpi.c b/video/out/vo_rpi.c index a3f104a13f..9d782fc9c5 100644 --- a/video/out/vo_rpi.c +++ b/video/out/vo_rpi.c @@ -144,12 +144,12 @@ static void update_osd(struct vo *vo) switch (fmt) { case SUBBITMAP_RGBA: { GLSLF("// OSD (RGBA)\n"); - GLSL(vec4 color = texture(osdtex, texcoord).bgra;) + GLSL(color = texture(osdtex, texcoord).bgra;) break; } case SUBBITMAP_LIBASS: { GLSLF("// OSD (libass)\n"); - GLSL(vec4 color = + GLSL(color = vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r);) break; } |