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author | Niklas Haas <git@haasn.xyz> | 2017-08-26 05:29:34 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-08-27 14:36:00 +0200 |
commit | f40717a66430c238fbe3fa28fc39a88d804bdc9c (patch) | |
tree | 2740d09a57abed666c0c22763eec5388b1918d02 /video | |
parent | d355cb618ce8586e75a87918a8b7d16b3a06edef (diff) | |
download | mpv-f40717a66430c238fbe3fa28fc39a88d804bdc9c.tar.bz2 mpv-f40717a66430c238fbe3fa28fc39a88d804bdc9c.tar.xz |
vo_opengl: use size_t offset for vertex offsets
I don't like the feeling of "reusing" the int binding for this. It
feels... wrong, somehow. I'd prefer to use an explicit "offset" field.
(Plus, I might re-use this for uniform buffers or something)
YMMV
Diffstat (limited to 'video')
-rw-r--r-- | video/out/opengl/gl_utils.c | 2 | ||||
-rw-r--r-- | video/out/opengl/ra.h | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/video/out/opengl/gl_utils.c b/video/out/opengl/gl_utils.c index 9ec9d5d37d..bce2dabe5d 100644 --- a/video/out/opengl/gl_utils.c +++ b/video/out/opengl/gl_utils.c @@ -156,7 +156,7 @@ static void gl_vao_enable_attribs(struct gl_vao *vao) gl->EnableVertexAttribArray(n); gl->VertexAttribPointer(n, e->dim_v, type, normalized, - vao->stride, (void *)(intptr_t)e->binding); + vao->stride, (void *)(intptr_t)e->offset); } } diff --git a/video/out/opengl/ra.h b/video/out/opengl/ra.h index 8658a0737c..f2b41256db 100644 --- a/video/out/opengl/ra.h +++ b/video/out/opengl/ra.h @@ -182,6 +182,7 @@ struct ra_renderpass_input { int dim_v; // vector dimension (1 for non-vector and non-matrix) int dim_m; // additional matrix dimension (dim_v x dim_m) // Vertex data: byte offset of the attribute into the vertex struct + size_t offset; // RA_VARTYPE_TEX: texture unit // RA_VARTYPE_IMG_W: image unit // RA_VARTYPE_BUF_* buffer binding point |