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authorstepshal <nessento@openmailbox.org>2016-06-26 01:07:38 +0700
committerwm4 <wm4@nowhere>2016-06-26 13:47:21 +0200
commitc5094206ce6ff1a557540ed6e0d8505bc6db0031 (patch)
treeed356399c9607973a0f5590a65c67bba132c87a9 /video
parent24478a8a72b17d54346fb8d648e53448c3819e9d (diff)
downloadmpv-c5094206ce6ff1a557540ed6e0d8505bc6db0031.tar.bz2
mpv-c5094206ce6ff1a557540ed6e0d8505bc6db0031.tar.xz
Fix misspellings
Diffstat (limited to 'video')
-rw-r--r--video/decode/d3d.c2
-rw-r--r--video/gpu_memcpy.c2
-rw-r--r--video/out/opengl/video.c2
-rw-r--r--video/out/vo_direct3d.c2
-rw-r--r--video/out/w32_common.c2
5 files changed, 5 insertions, 5 deletions
diff --git a/video/decode/d3d.c b/video/decode/d3d.c
index b978472723..59d2a81664 100644
--- a/video/decode/d3d.c
+++ b/video/decode/d3d.c
@@ -68,7 +68,7 @@ struct d3dva_mode {
#define MODE2(id) &MP_CONCAT(DXVA2_Mode, id), # id
#define MODE(id) &MP_CONCAT(DXVA_, id), # id
-// Prefered modes must come first
+// Preferred modes must come first
static const struct d3dva_mode d3dva_modes[] = {
// MPEG-1/2
{MODE2(MPEG2_VLD), AV_CODEC_ID_MPEG2VIDEO, PROF_MPEG2_MAIN},
diff --git a/video/gpu_memcpy.c b/video/gpu_memcpy.c
index 355da0e2a2..542fbc8b50 100644
--- a/video/gpu_memcpy.c
+++ b/video/gpu_memcpy.c
@@ -83,7 +83,7 @@ void *gpu_memcpy(void *restrict d, const void *restrict s, size_t size)
xmm15 = _mm_stream_load_si128(pSrc + 15);
#endif
pSrc += regsInLoop;
- // _mm_store_si128 emit the SSE2 intruction MOVDQA (aligned store)
+ // _mm_store_si128 emit the SSE2 instruction MOVDQA (aligned store)
_mm_store_si128(pTrg , xmm0);
_mm_store_si128(pTrg + 1, xmm1);
_mm_store_si128(pTrg + 2, xmm2);
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c
index f46fdc1c9f..4387208ead 100644
--- a/video/out/opengl/video.c
+++ b/video/out/opengl/video.c
@@ -2564,7 +2564,7 @@ static void gl_video_interpolate_frame(struct gl_video *p, struct vo_frame *t,
if (t->still)
gl_video_reset_surfaces(p);
- // First of all, figure out if we have a frame availble at all, and draw
+ // First of all, figure out if we have a frame available at all, and draw
// it manually + reset the queue if not
if (p->surfaces[p->surface_now].pts == MP_NOPTS_VALUE) {
if (!gl_video_upload_image(p, t->current))
diff --git a/video/out/vo_direct3d.c b/video/out/vo_direct3d.c
index 5190095621..ed7b1dd62a 100644
--- a/video/out/vo_direct3d.c
+++ b/video/out/vo_direct3d.c
@@ -822,7 +822,7 @@ static bool resize_d3d(d3d_priv *priv)
MP_VERBOSE(priv, "resize_d3d %dx%d called.\n",
priv->vo->dwidth, priv->vo->dheight);
- /* Make sure that backbuffer is large enough to accomodate the new
+ /* Make sure that backbuffer is large enough to accommodate the new
viewport dimensions. Grow it if necessary. */
bool backbuf_resize = priv->vo->dwidth > priv->cur_backbuf_width ||
diff --git a/video/out/w32_common.c b/video/out/w32_common.c
index f3b59f183f..c29fc51dc8 100644
--- a/video/out/w32_common.c
+++ b/video/out/w32_common.c
@@ -1182,7 +1182,7 @@ static void gui_thread_reconfig(void *ptr)
}
// Recenter window around old position on new video size
- // excluding the case when initial positon handled by win_state.
+ // excluding the case when initial position handled by win_state.
if (!pos_init) {
w32->window_x += w32->dw / 2 - vo->dwidth / 2;
w32->window_y += w32->dh / 2 - vo->dheight / 2;