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author | wm4 <wm4@nowhere> | 2013-03-28 23:43:36 +0100 |
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committer | wm4 <wm4@nowhere> | 2013-03-28 23:52:40 +0100 |
commit | b617863c247c4a509c118557afa030df16eca118 (patch) | |
tree | 46d0d1a3c6ba5897e5679d18e960cd1f69d2f957 /video | |
parent | 5d8b50bda8184b5fe5206cd9349666764a590af9 (diff) | |
download | mpv-b617863c247c4a509c118557afa030df16eca118.tar.bz2 mpv-b617863c247c4a509c118557afa030df16eca118.tar.xz |
gl_video: actually fix shader compilation on OSX
The previous attempt was missing some code paths, so there were still
shaders generated that triggered the shader compilation error. Fix it
instead by special handling USE_CONV in the shader.
By the way, the shader compiler did not accept:
#if defined(USE_CONV) && (USE_CONV == ...)
In my opinion this should be perfectly fine, but it gives the same
error as before. So test USE_CONV separately with #ifndef.
Diffstat (limited to 'video')
-rw-r--r-- | video/out/gl_video.c | 2 | ||||
-rw-r--r-- | video/out/gl_video_shaders.glsl | 3 |
2 files changed, 3 insertions, 2 deletions
diff --git a/video/out/gl_video.c b/video/out/gl_video.c index 5f63c9517f..22f4100e9a 100644 --- a/video/out/gl_video.c +++ b/video/out/gl_video.c @@ -703,8 +703,6 @@ static void compile_shaders(struct gl_video *p) shader_def(&header_conv, "USE_CONV", "CONV_NV12"); } else if (p->plane_count > 1) { shader_def(&header_conv, "USE_CONV", "CONV_PLANAR"); - } else { - shader_def(&header_conv, "USE_CONV", "0"); } shader_def_opt(&header_conv, "USE_GBRP", p->image_format == IMGFMT_GBRP); diff --git a/video/out/gl_video_shaders.glsl b/video/out/gl_video_shaders.glsl index ee7baa7f6c..2f10e5fdf6 100644 --- a/video/out/gl_video_shaders.glsl +++ b/video/out/gl_video_shaders.glsl @@ -319,6 +319,9 @@ vec4 sample_sharpen5(sampler2D tex, vec2 texsize, vec2 texcoord) { } void main() { +#ifndef USE_CONV +#define USE_CONV 0 +#endif #if USE_CONV == CONV_PLANAR vec3 color = vec3(SAMPLE_L(textures[0], textures_size[0], texcoord).r, SAMPLE_C(textures[1], textures_size[1], texcoord).r, |