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author | igv <igv@mail.com> | 2016-07-15 09:26:35 +0300 |
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committer | wm4 <wm4@nowhere> | 2017-03-25 13:39:21 +0100 |
commit | 6b8dadd7c18f682d51c695dbfa7b3f3ea2794969 (patch) | |
tree | 09a5fce2fa046d06549be457773358b322903ddd /video | |
parent | 2aae5ce0bae31f97d2506c455596150fdea49b0b (diff) | |
download | mpv-6b8dadd7c18f682d51c695dbfa7b3f3ea2794969.tar.bz2 mpv-6b8dadd7c18f682d51c695dbfa7b3f3ea2794969.tar.xz |
vo_opengl: add tex_offset uniform variable to user shaders
Diffstat (limited to 'video')
-rw-r--r-- | video/out/opengl/video.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c index b9764063c0..f6db1514f5 100644 --- a/video/out/opengl/video.c +++ b/video/out/opengl/video.c @@ -1229,6 +1229,11 @@ static void load_shader(struct gl_video *p, struct bstr body) gl_sc_uniform_vec2(p->sc, "target_size", (GLfloat[]){p->dst_rect.x1 - p->dst_rect.x0, p->dst_rect.y1 - p->dst_rect.y0}); + gl_sc_uniform_vec2(p->sc, "tex_offset", + (GLfloat[]){p->src_rect.x0 * p->texture_offset.m[0][0] + + p->texture_offset.t[0], + p->src_rect.y0 * p->texture_offset.m[1][1] + + p->texture_offset.t[1]}); } // Semantic equality |