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author | wm4 <wm4@nowhere> | 2015-01-28 22:22:29 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-01-28 22:22:29 +0100 |
commit | 34d3a27f28030a05830a775420cc692a2156bf7d (patch) | |
tree | ac0733ed43569ce1ab471773dbbe342b239741a5 /video/sws_utils.h | |
parent | 616481ad290b3bc43d551d946dd5c0fe7423f8b2 (diff) | |
download | mpv-34d3a27f28030a05830a775420cc692a2156bf7d.tar.bz2 mpv-34d3a27f28030a05830a775420cc692a2156bf7d.tar.xz |
vo_opengl: create abstraction for VAOs
Handles stupid boilerplate OpenGL requires you to handle. It's the same
code as in gl_video.c, although if no VAOs are available, the fallback
code rebinds them on every draw call instead of just once.
Diffstat (limited to 'video/sws_utils.h')
0 files changed, 0 insertions, 0 deletions