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authorNiklas Haas <git@haasn.xyz>2018-05-29 08:50:15 +0200
committersfan5 <sfan5@live.de>2018-09-01 16:14:22 +0200
commita5b0d590845e30d3125b112865ab6d3859c5e836 (patch)
tree418449ffc2bf998c96285ec9836e44db0588c3a5 /video/out
parent9d6b15ab32d4c231574f392c193a53e865b2206d (diff)
downloadmpv-a5b0d590845e30d3125b112865ab6d3859c5e836.tar.bz2
mpv-a5b0d590845e30d3125b112865ab6d3859c5e836.tar.xz
vo_gpu: switch to optimization level performance
Upstream has this now. Didn't really make any different for me (except making the polar compute shader 2%-3% faster), but maybe it does for somebody else.
Diffstat (limited to 'video/out')
-rw-r--r--video/out/gpu/spirv_shaderc.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/gpu/spirv_shaderc.c b/video/out/gpu/spirv_shaderc.c
index ee702053d5..f285631f14 100644
--- a/video/out/gpu/spirv_shaderc.c
+++ b/video/out/gpu/spirv_shaderc.c
@@ -32,7 +32,7 @@ static bool shaderc_init(struct ra_ctx *ctx)
goto error;
shaderc_compile_options_set_optimization_level(p->opts,
- shaderc_optimization_level_size);
+ shaderc_optimization_level_performance);
if (ctx->opts.debug)
shaderc_compile_options_set_generate_debug_info(p->opts);