diff options
author | Niklas Haas <git@haasn.xyz> | 2017-06-10 14:01:25 +0200 |
---|---|---|
committer | wm4 <wm4@nowhere> | 2017-06-18 20:48:23 +0200 |
commit | c335e84230916d7d7a38288031516e8b2ec1c36b (patch) | |
tree | 009b92a90285b7fae212d82caec588dd6ef709d8 /video/out | |
parent | 642e963c86040350ac8f06b9731e6126f4d55316 (diff) | |
download | mpv-c335e84230916d7d7a38288031516e8b2ec1c36b.tar.bz2 mpv-c335e84230916d7d7a38288031516e8b2ec1c36b.tar.xz |
video: refactor HDR implementation
List of changes:
1. Kill nom_peak, since it's a pointless non-field that stores nothing
of value and is _always_ derived from ref_white anyway.
2. Kill ref_white/--target-brightness, because the only case it really
existed for (PQ) actually doesn't need to be this general: According
to ITU-R BT.2100, PQ *always* assumes a reference monitor with a
white point of 100 cd/m².
3. Improve documentation and comments surrounding this stuff.
4. Clean up some of the code in general. Move stuff where it belongs.
Diffstat (limited to 'video/out')
-rw-r--r-- | video/out/opengl/video.c | 40 | ||||
-rw-r--r-- | video/out/opengl/video_shaders.c | 84 | ||||
-rw-r--r-- | video/out/opengl/video_shaders.h | 3 |
3 files changed, 54 insertions, 73 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c index 51d484d078..2cf5a41c0b 100644 --- a/video/out/opengl/video.c +++ b/video/out/opengl/video.c @@ -290,7 +290,6 @@ static const struct gl_video_opts gl_video_opts_def = { .alpha_mode = ALPHA_BLEND_TILES, .background = {0, 0, 0, 255}, .gamma = 1.0f, - .target_brightness = 250, .hdr_tone_mapping = TONE_MAPPING_MOBIUS, .tone_mapping_param = NAN, .early_flush = -1, @@ -325,7 +324,6 @@ const struct m_sub_options gl_video_conf = { OPT_FLAG("gamma-auto", gamma_auto, 0), OPT_CHOICE_C("target-prim", target_prim, 0, mp_csp_prim_names), OPT_CHOICE_C("target-trc", target_trc, 0, mp_csp_trc_names), - OPT_INTRANGE("target-brightness", target_brightness, 0, 1, 100000), OPT_CHOICE("hdr-tone-mapping", hdr_tone_mapping, 0, ({"clip", TONE_MAPPING_CLIP}, {"mobius", TONE_MAPPING_MOBIUS}, @@ -2053,17 +2051,11 @@ static void pass_scale_main(struct gl_video *p) // by previous passes (i.e. linear scaling) static void pass_colormanage(struct gl_video *p, struct mp_colorspace src, bool osd) { - struct mp_colorspace ref = src; - - if (p->use_linear && !osd) - src.gamma = MP_CSP_TRC_LINEAR; - // Figure out the target color space from the options, or auto-guess if // none were set struct mp_colorspace dst = { .gamma = p->opts.target_trc, .primaries = p->opts.target_prim, - .nom_peak = mp_csp_trc_nom_peak(p->opts.target_trc, p->opts.target_brightness), }; if (p->use_lut_3d) { @@ -2095,14 +2087,14 @@ static void pass_colormanage(struct gl_video *p, struct mp_colorspace src, bool // this as the default output color space. dst.primaries = MP_CSP_PRIM_BT_709; - if (ref.primaries == MP_CSP_PRIM_BT_601_525 || - ref.primaries == MP_CSP_PRIM_BT_601_625) + if (src.primaries == MP_CSP_PRIM_BT_601_525 || + src.primaries == MP_CSP_PRIM_BT_601_625) { // Since we auto-pick BT.601 and BT.709 based on the dimensions, // combined with the fact that they're very similar to begin with, // and to avoid confusing the average user, just don't adapt BT.601 // content automatically at all. - dst.primaries = ref.primaries; + dst.primaries = src.primaries; } } @@ -2112,7 +2104,7 @@ static void pass_colormanage(struct gl_video *p, struct mp_colorspace src, bool // altogether by default. The only exceptions to this rule apply to // very unusual TRCs, which even hardcode technoluddites would probably // not enjoy viewing unaltered. - dst.gamma = ref.gamma; + dst.gamma = src.gamma; // Avoid outputting linear light or HDR content "by default". For these // just pick gamma 2.2 as a default, since it's a good estimate for @@ -2121,30 +2113,9 @@ static void pass_colormanage(struct gl_video *p, struct mp_colorspace src, bool dst.gamma = MP_CSP_TRC_GAMMA22; } - // For the src peaks, the correct brightness metadata may be present for - // sig_peak, nom_peak, both, or neither. To handle everything in a generic - // way, it's important to never automatically infer a sig_peak that is - // below the nom_peak (since we don't know what bits the image contains, - // doing so would potentially badly clip). The only time in which this - // may be the case is when the mastering metadata explicitly says so, i.e. - // the sig_peak was already set. So to simplify the logic as much as - // possible, make sure the nom_peak is present and correct first, and just - // set sig_peak = nom_peak if missing. - if (!src.nom_peak) { - // For display-referred colorspaces, we treat it as relative to - // target_brightness - src.nom_peak = mp_csp_trc_nom_peak(src.gamma, p->opts.target_brightness); - } - - if (!src.sig_peak) - src.sig_peak = src.nom_peak; - - MP_DBG(p, "HDR src nom: %f sig: %f, dst: %f\n", - src.nom_peak, src.sig_peak, dst.nom_peak); - // Adapt from src to dst as necessary pass_color_map(p->sc, src, dst, p->opts.hdr_tone_mapping, - p->opts.tone_mapping_param); + p->opts.tone_mapping_param, p->use_linear && !osd); if (p->use_lut_3d) { gl_sc_uniform_tex(p->sc, "lut_3d", GL_TEXTURE_3D, p->lut_3d_texture); @@ -3089,7 +3060,6 @@ static void check_gl_features(struct gl_video *p) .temporal_dither_period = p->opts.temporal_dither_period, .tex_pad_x = p->opts.tex_pad_x, .tex_pad_y = p->opts.tex_pad_y, - .target_brightness = p->opts.target_brightness, .hdr_tone_mapping = p->opts.hdr_tone_mapping, .tone_mapping_param = p->opts.tone_mapping_param, .early_flush = p->opts.early_flush, diff --git a/video/out/opengl/video_shaders.c b/video/out/opengl/video_shaders.c index 95ac712f05..4bacb12532 100644 --- a/video/out/opengl/video_shaders.c +++ b/video/out/opengl/video_shaders.c @@ -233,16 +233,18 @@ static const float B67_A = 0.17883277, // Common constants for Panasonic V-Log static const float VLOG_B = 0.00873, VLOG_C = 0.241514, - VLOG_D = 0.598206, - VLOG_R = 46.085527; // nominal peak + VLOG_D = 0.598206; -// Linearize (expand), given a TRC as input. This corresponds to the EOTF -// in ITU-R terminology. +// Linearize (expand), given a TRC as input. In essence, this is the ITU-R +// EOTF, calculated on an idealized (reference) monitor with a white point of +// MP_REF_WHITE and infinite contrast. void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc) { if (trc == MP_CSP_TRC_LINEAR) return; + GLSLF("// linearize\n"); + // Note that this clamp may technically violate the definition of // ITU-R BT.2100, which allows for sub-blacks and super-whites to be // displayed on the display where such would be possible. That said, the @@ -257,7 +259,6 @@ void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc) lessThan(vec3(0.04045), color.rgb));) break; case MP_CSP_TRC_BT_1886: - // We don't have an actual black point, so we assume a perfect display GLSL(color.rgb = pow(color.rgb, vec3(2.4));) break; case MP_CSP_TRC_GAMMA18: @@ -280,17 +281,15 @@ void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc) " / (vec3(%f) - vec3(%f) * color.rgb);\n", HDR_C1, HDR_C2, HDR_C3); GLSLF("color.rgb = pow(color.rgb, vec3(1.0/%f));\n", HDR_M1); + // PQ's output range is 0-10000, but we need it to be relative to to + // MP_REF_WHITE instead, so rescale + GLSLF("color.rgb *= vec3(%f);\n", 10000 / MP_REF_WHITE); break; case MP_CSP_TRC_ARIB_STD_B67: GLSLF("color.rgb = mix(vec3(4.0) * color.rgb * color.rgb,\n" " exp((color.rgb - vec3(%f)) / vec3(%f)) + vec3(%f),\n" " lessThan(vec3(0.5), color.rgb));\n", B67_C, B67_A, B67_B); - // Since the ARIB function's signal value of 1.0 corresponds to - // a peak of 12.0, we need to renormalize to prevent GL textures - // from clipping. (In general, mpv's internal conversions always - // assume 1.0 is the maximum brightness, not the reference peak) - GLSL(color.rgb /= vec3(12.0);) break; case MP_CSP_TRC_V_LOG: GLSLF("color.rgb = mix((color.rgb - vec3(0.125)) / vec3(5.6), \n" @@ -298,23 +297,27 @@ void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc) " - vec3(%f), \n" " lessThanEqual(vec3(0.181), color.rgb)); \n", VLOG_D, VLOG_C, VLOG_B); - // Same deal as with the B67 function, renormalize to texture range - GLSLF("color.rgb /= vec3(%f);\n", VLOG_R); - GLSL(color.rgb = clamp(color.rgb, 0.0, 1.0);) break; default: abort(); } + + // Rescale to prevent clipping on non-float textures + GLSLF("color.rgb /= vec3(%f);\n", mp_trc_nom_peak(trc)); } // Delinearize (compress), given a TRC as output. This corresponds to the -// inverse EOTF (not the OETF) in ITU-R terminology. +// inverse EOTF (not the OETF) in ITU-R terminology, again assuming a +// reference monitor. void pass_delinearize(struct gl_shader_cache *sc, enum mp_csp_trc trc) { if (trc == MP_CSP_TRC_LINEAR) return; + GLSLF("// delinearize\n"); GLSL(color.rgb = clamp(color.rgb, 0.0, 1.0);) + GLSLF("color.rgb *= vec3(%f);\n", mp_trc_nom_peak(trc)); + switch (trc) { case MP_CSP_TRC_SRGB: GLSL(color.rgb = mix(color.rgb * vec3(12.92), @@ -340,6 +343,7 @@ void pass_delinearize(struct gl_shader_cache *sc, enum mp_csp_trc trc) lessThanEqual(vec3(0.001953), color.rgb));) break; case MP_CSP_TRC_SMPTE_ST2084: + GLSLF("color.rgb /= vec3(%f);\n", 10000 / MP_REF_WHITE); GLSLF("color.rgb = pow(color.rgb, vec3(%f));\n", HDR_M1); GLSLF("color.rgb = (vec3(%f) + vec3(%f) * color.rgb) \n" " / (vec3(1.0) + vec3(%f) * color.rgb);\n", @@ -347,14 +351,12 @@ void pass_delinearize(struct gl_shader_cache *sc, enum mp_csp_trc trc) GLSLF("color.rgb = pow(color.rgb, vec3(%f));\n", HDR_M2); break; case MP_CSP_TRC_ARIB_STD_B67: - GLSL(color.rgb *= vec3(12.0);) GLSLF("color.rgb = mix(vec3(0.5) * sqrt(color.rgb),\n" " vec3(%f) * log(color.rgb - vec3(%f)) + vec3(%f),\n" " lessThan(vec3(1.0), color.rgb));\n", B67_A, B67_B, B67_C); break; case MP_CSP_TRC_V_LOG: - GLSLF("color.rgb *= vec3(%f);\n", VLOG_R); GLSLF("color.rgb = mix(vec3(5.6) * color.rgb + vec3(0.125), \n" " vec3(%f) * log(color.rgb + vec3(%f)) \n" " + vec3(%f), \n" @@ -429,46 +431,54 @@ static void pass_tone_map(struct gl_shader_cache *sc, float ref_peak, } } -// Map colors from one source space to another. These source spaces -// must be known (i.e. not MP_CSP_*_AUTO), as this function won't perform -// any auto-guessing. +// Map colors from one source space to another. These source spaces must be +// known (i.e. not MP_CSP_*_AUTO), as this function won't perform any +// auto-guessing. If is_linear is true, we assume the input has already been +// linearized (e.g. for linear-scaling) void pass_color_map(struct gl_shader_cache *sc, struct mp_colorspace src, struct mp_colorspace dst, - enum tone_mapping algo, float tone_mapping_param) + enum tone_mapping algo, float tone_mapping_param, + bool is_linear) { GLSLF("// color mapping\n"); + // Compute the highest encodable level + float src_range = mp_trc_nom_peak(src.gamma), + dst_range = mp_trc_nom_peak(dst.gamma); + // All operations from here on require linear light as a starting point, // so we linearize even if src.gamma == dst.gamma when one of the other // operations needs it bool need_gamma = src.gamma != dst.gamma || src.primaries != dst.primaries || - src.nom_peak != dst.nom_peak || - src.sig_peak > dst.nom_peak; + src_range != dst_range || + src.sig_peak > dst_range; - if (need_gamma) + if (need_gamma && !is_linear) { pass_linearize(sc, src.gamma); + is_linear= true; + } // NOTE: When src.gamma = MP_CSP_TRC_ARIB_STD_B67, we would technically // need to apply the reference OOTF as part of the EOTF (which is what we // implement with pass_linearize), since HLG considers OOTF to be part of - // the display's EOTF (as opposed to the camera's OETF). But since this is - // stupid, complicated, arbitrary, and more importantly depends on the - // target display's signal peak (which is != the nom_peak in the case of - // HDR displays, and mpv already has enough target-specific display - // options), we just ignore its implementation entirely. (Plus, it doesn't - // even really make sense with tone mapping to begin with.) But just in - // case somebody ends up complaining about HLG looking different from a + // the display's EOTF (as opposed to the camera's OETF) - although arguably + // in our case this would be part of the ICC profile, not mpv. Either way, + // in case somebody ends up complaining about HLG looking different from a // reference HLG display, this comment might be why. - // Stretch the signal value to renormalize to the dst nominal peak - if (src.nom_peak != dst.nom_peak) - GLSLF("color.rgb *= vec3(%f);\n", src.nom_peak / dst.nom_peak); + // Rescale the signal to compensate for differences in the encoding range + // and reference white level. This is necessary because of how mpv encodes + // brightness in textures. + if (src_range != dst_range) { + GLSLF("// rescale value range;\n"); + GLSLF("color.rgb *= vec3(%f);\n", src_range / dst_range); + } // Tone map to prevent clipping when the source signal peak exceeds the - // encodable range. - if (src.sig_peak > dst.nom_peak) - pass_tone_map(sc, src.sig_peak / dst.nom_peak, algo, tone_mapping_param); + // encodable range + if (src.sig_peak > dst_range) + pass_tone_map(sc, src.sig_peak / dst_range, algo, tone_mapping_param); // Adapt to the right colorspace if necessary if (src.primaries != dst.primaries) { @@ -480,7 +490,7 @@ void pass_color_map(struct gl_shader_cache *sc, GLSL(color.rgb = cms_matrix * color.rgb;) } - if (need_gamma) + if (is_linear) pass_delinearize(sc, dst.gamma); } diff --git a/video/out/opengl/video_shaders.h b/video/out/opengl/video_shaders.h index 3bc2f210b8..076a835754 100644 --- a/video/out/opengl/video_shaders.h +++ b/video/out/opengl/video_shaders.h @@ -40,7 +40,8 @@ void pass_delinearize(struct gl_shader_cache *sc, enum mp_csp_trc trc); void pass_color_map(struct gl_shader_cache *sc, struct mp_colorspace src, struct mp_colorspace dst, - enum tone_mapping algo, float tone_mapping_param); + enum tone_mapping algo, float tone_mapping_param, + bool skip_linearization); void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts, AVLFG *lfg); |