diff options
author | Rudolf Polzer <divverent@xonotic.org> | 2012-12-28 14:27:03 +0100 |
---|---|---|
committer | Rudolf Polzer <divverent@xonotic.org> | 2012-12-28 14:27:12 +0100 |
commit | a313af3d022e0fe1a0808f2308126e2a119ca022 (patch) | |
tree | 12cc598de35b9103eb232c30c0346047d8b02203 /video/out | |
parent | 0db55cd86ad772195733419f09c91c50b8cce0f9 (diff) | |
download | mpv-a313af3d022e0fe1a0808f2308126e2a119ca022.tar.bz2 mpv-a313af3d022e0fe1a0808f2308126e2a119ca022.tar.xz |
vo_sdl: some OSD optimizations
The premultiplied-alpha hack is changed:
- The first stage now uses a colormod of black with an unmodified
texture. This saves on applying the AND mask of 0xFF000000 to keep
alpha only.
- The second stage no longer uses an AND mask, but only an OR mask of
0xFF000000 to cancel out alpha.
- The texture uploads are no longer done using SDL_LockTexture,
SDL_ConvertPixels, SDL_UnlockTexture when the mpv pixel format matches
the OSD's pixel format. Instead, SDL_UploadTexture is used, which
saves a copy when using the "opengl" renderer.
Diffstat (limited to 'video/out')
-rw-r--r-- | video/out/vo_sdl.c | 64 |
1 files changed, 41 insertions, 23 deletions
diff --git a/video/out/vo_sdl.c b/video/out/vo_sdl.c index 36bcdc507f..faaa8db0a0 100644 --- a/video/out/vo_sdl.c +++ b/video/out/vo_sdl.c @@ -61,7 +61,7 @@ const struct formatmap_entry formats[] = { #if BYTE_ORDER == BIG_ENDIAN {SDL_PIXELFORMAT_RGBX8888, IMGFMT_RGBA, 0}, // has no alpha -> bad for OSD {SDL_PIXELFORMAT_BGRX8888, IMGFMT_BGRA, 0}, // has no alpha -> bad for OSD - {SDL_PIXELFORMAT_ARGB8888, IMGFMT_ARGB, 1}, + {SDL_PIXELFORMAT_ARGB8888, IMGFMT_ARGB, 1}, // matches SUBBITMAP_RGBA {SDL_PIXELFORMAT_RGBA8888, IMGFMT_RGBA, 1}, {SDL_PIXELFORMAT_ABGR8888, IMGFMT_ABGR, 1}, {SDL_PIXELFORMAT_BGRA8888, IMGFMT_BGRA, 1}, @@ -77,7 +77,7 @@ const struct formatmap_entry formats[] = { #else {SDL_PIXELFORMAT_RGBX8888, IMGFMT_ABGR, 0}, // has no alpha -> bad for OSD {SDL_PIXELFORMAT_BGRX8888, IMGFMT_ARGB, 0}, // has no alpha -> bad for OSD - {SDL_PIXELFORMAT_ARGB8888, IMGFMT_BGRA, 1}, + {SDL_PIXELFORMAT_ARGB8888, IMGFMT_BGRA, 1}, // matches SUBBITMAP_RGBA {SDL_PIXELFORMAT_RGBA8888, IMGFMT_ABGR, 1}, {SDL_PIXELFORMAT_ABGR8888, IMGFMT_RGBA, 1}, {SDL_PIXELFORMAT_BGRA8888, IMGFMT_ARGB, 1}, @@ -561,39 +561,57 @@ static void uninit(struct vo *vo) talloc_free(vc); } -static void subbitmap_to_texture(struct vo *vo, SDL_Texture *tex, - struct sub_bitmap *bmp, - uint32_t andmask, uint32_t ormask) +static inline void upload_to_texture(struct vo *vo, SDL_Texture *tex, + int w, int h, void *bitmap, int stride) { struct priv *vc = vo->priv; - uint32_t *temppixels; - temppixels = talloc_array(vo, uint32_t, bmp->w * bmp->h); - - // apply pixel masks - int x, y; - for (y = 0; y < bmp->h; ++y) { - const uint32_t *src = - (const uint32_t *) ((const char *) bmp->bitmap + y * bmp->stride); - uint32_t *dst = temppixels + y * bmp->w; - for (x = 0; x < bmp->w; ++x) - dst[x] = (src[x] & andmask) | ormask; + if (vc->osd_format.sdl == SDL_PIXELFORMAT_ARGB8888) { + // NOTE: this optimization is questionable, because SDL docs say + // that this way is slow. + // It did measure up faster, though... + SDL_UpdateTexture(tex, NULL, bitmap, stride); + return; } - // convert to SDL's format and upload void *pixels; int pitch; if (SDL_LockTexture(tex, NULL, &pixels, &pitch)) { mp_msg(MSGT_VO, MSGL_ERR, "[sdl] Could not lock texture\n"); } else { - SDL_ConvertPixels(bmp->w, bmp->h, SDL_PIXELFORMAT_ARGB8888, - temppixels, sizeof(uint32_t) * bmp->w, + SDL_ConvertPixels(w, h, SDL_PIXELFORMAT_ARGB8888, + bitmap, stride, vc->osd_format.sdl, pixels, pitch); SDL_UnlockTexture(tex); } +} - talloc_free(temppixels); +static inline void subbitmap_to_texture(struct vo *vo, SDL_Texture *tex, + struct sub_bitmap *bmp, + uint32_t ormask) +{ + if (ormask == 0) { + upload_to_texture(vo, tex, bmp->w, bmp->h, + bmp->bitmap, bmp->stride); + } else { + uint32_t *temppixels; + temppixels = talloc_array(vo, uint32_t, bmp->w * bmp->h); + + int x, y; + for (y = 0; y < bmp->h; ++y) { + const uint32_t *src = + (const uint32_t *) ((const char *) bmp->bitmap + y * bmp->stride); + uint32_t *dst = temppixels + y * bmp->w; + for (x = 0; x < bmp->w; ++x) + dst[x] = src[x] | ormask; + } + + upload_to_texture(vo, tex, bmp->w, bmp->h, + temppixels, sizeof(uint32_t) * bmp->w); + + talloc_free(temppixels); + } } static void generate_osd_part(struct vo *vo, struct sub_bitmaps *imgs) @@ -643,8 +661,8 @@ static void generate_osd_part(struct vo *vo, struct sub_bitmaps *imgs) if (target->tex) { SDL_SetTextureBlendMode(target->tex, SDL_BLENDMODE_BLEND); - subbitmap_to_texture(vo, target->tex, bmp, - 0xFF000000, 0x00000000); // RGBA -> 000A + SDL_SetTextureColorMod(target->tex, 0, 0, 0); + subbitmap_to_texture(vo, target->tex, bmp, 0); // RGBA -> 000A } // tex2: added texture @@ -663,7 +681,7 @@ static void generate_osd_part(struct vo *vo, struct sub_bitmaps *imgs) SDL_SetTextureBlendMode(target->tex2, SDL_BLENDMODE_ADD); subbitmap_to_texture(vo, target->tex2, bmp, - 0x00FFFFFF, 0xFF000000); // RGBA -> RGB1 + 0xFF000000); // RGBA -> RGB1 } } } |