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author | Niklas Haas <git@nand.wakku.to> | 2014-03-05 02:21:25 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-03-10 22:56:25 +0100 |
commit | 76554ca62a27d2f3dfdff38dc8675fd43bc6ea49 (patch) | |
tree | fb379e850744be998574e5de35038d250ca0254d /video/out | |
parent | 7221d96ba311404f54752937253f210fb53623ea (diff) | |
download | mpv-76554ca62a27d2f3dfdff38dc8675fd43bc6ea49.tar.bz2 mpv-76554ca62a27d2f3dfdff38dc8675fd43bc6ea49.tar.xz |
vo_opengl: Use bt709_expand on OSD for :srgb
This affects the OSD only when :srgb is enabled, this still used the old
gamma approximation of 2.22 previously.
Diffstat (limited to 'video/out')
-rw-r--r-- | video/out/gl_video_shaders.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/gl_video_shaders.glsl b/video/out/gl_video_shaders.glsl index 8f15508b17..cd7e051dcd 100644 --- a/video/out/gl_video_shaders.glsl +++ b/video/out/gl_video_shaders.glsl @@ -84,7 +84,7 @@ void main() { #ifdef USE_OSD_LINEAR_CONV // If no 3dlut is being used, we need to pull up to linear light for // the sRGB function. *IF* 3dlut is used, we do not. - color.rgb = pow(color.rgb, vec3(1.0/0.45)); + color.rgb = bt709_expand(color.rgb); #endif #ifdef USE_OSD_3DLUT color = vec4(texture3D(lut_3d, color.rgb).rgb, color.a); |